I recently played this game at a friends house and while everything was in Chinese after a couple rounds I got the hang of it and loved it. I found two English versions online and was wondering if I should get the original or the kingdom wars one.

Kingdom Wars includes fast-forwarding features that let you make rapid decisions during real-time gameplay. You can produce units, upgrade units, or increase food supply with six kinds of booster items. You can collect treasures in each stage to level up your units and use heroes and epic characters to help you take down enemy castles.


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Kingdom Wars is a fun and addicting kingdom tower defense game that offers a speedy tower defense challenge. The generous in-game coin systems allow you to accumulate diamonds and treasures in every stage, which you can use to level up your units. Whether you are defending your castle against orc attacks or conquering enemy castles, Kingdom Wars offers a thrilling gameplay experience that will keep you coming back for more.

When discussing the force with a bona fide Jedi Knight, he says he has never seen anything to make him believe in any of that mumbo jumbo. He is swarve, dashing and more than a little dangerous. He shoots Greedo first (yes he does, get over it!), then pays the barman for the trouble. All these things contribute to making him one of the best characters ever put to film. 

So how is Nanny Plum the same as the captain of the Millennium Falcon? Does she shoot bounty hunters? Maybe completes a entirely fictional run in what sounds like a unit of time but is actually a unit of distance? No, none of that. Nanny Plum simply points out that everything in the little kingdom is insanely dumb. 

There are two races who live there: elves and fairies. Nanny Plum and Holly, one of the title characters, are fairies, while Ben is an elf. Already you can see not everything is normal, and as the title sequence informs you, it is a little kingdom, hidden among thorny brambles. Strangely though, the elves have very advanced technology, including but not limited to: trucks, computers, helicopters and rockets. They even have their own version of the Thunderbird's.

Rabbid Peach Voiced by: Kaycie Chase (English and French), Gea Riva (Italian), Yuriko Fuchizaki (Japanese)A Rabbid that dresses up like Princess Peach due to wearing a Princess Peach Wig and using a cellphone when shot with the Supa-Merge. Rabbid Peach is the first Rabbid that Mario meets, and she takes a romantic shine to him. While he doesn't seem to mind, he certainly finds it excessive and somewhat exhausting. She's fairly haughty and has a mischievous nature, and when she interacts with Peach herself, she becomes a Clingy Jealous Girl. 

While using a simple blaster in the first game, Sparks Of Hope has her switch out for the Triple-Troll missile launcher, which fires three projectiles at a single target that can ignore partial cover. Abhorrent Admirer: Downplayed, Mario, at most, is slightly shocked when he first sees her and is occasionally tired out by doting on him, but otherwise gets along with her very well. She more or less gives up on it by the sequel. Action Girl: A female Rabbid who fights enemies right alongside Mario and company. Attack Drone: Uses an exploding Sentry like Luigi for her secondary weapon that homes in on its target. Bag of Spilling: At the beginning of Donkey Kong Adventure, her Blaster is turned into a campfire (don't ask), forcing her to use new Blasters and Sentries exclusive to the DLC. Beast and Beauty: The dynamic she has with Rabbid Kong in the Donkey Kong Adventure DLC, for a certain definition of "beauty". Boring, but Practical: Rabbid Peach has by far the most basic build of any of the Rabbids, using the basic Blaster, having a simple heal, the simplest shield to use and understand, and having the easiest dash ability to use. Despite this, Rabbid Peach's sentry and heal are invaluable assets when used well, and she's able to act as good support for any team to counter Rabbid Luigi's Magikarp Power problems or Peach's extremely poor mobility and range. The Chew Toy: Receives the lion's share of the game's Amusing Injuries, including getting beaten up by the newly-formed Pirabbid Plant and falling on her face following the jump into the Final Battle. Clingy Jealous Girl: Towards Mario and Peach. Upon first seeing Peach, Rabbid Peach disdainfully looks her over, feels the material of the real Peach's dress, and waves her off before walking away. In other cutscenes, she acts pretty typically for the trope if Mario and Peach are both featured. Combat Medic: The dedicated healer of the group, but is also a relatively decent damage dealer. Girly Bruiser: She acts like a stereotypical teenage girl, but can still wield a Blaster. Healing Hands: Has the secondary technique, Heal, that helps allies within range recover a percentage of HP. She also has Healing Jump in the sequel. Hybrid Monster: What she technically counts as. Jerk with a Heart of Gold: Though she acts very stuck-up and mean, refusing to show Luigi what's on her phone and toppling Rabbid Kong off the side of Precarious Tower among other things, she is trying to help save the day, and upon beating the second boss until only its head is left, she lets Peach do the honors of kicking the villain back into the fridge like a soccer ball. In addition, one of the first things we see her do is try to catch Rabbid Luigi as he's falling (and then frowning when she misses him and he's just fine). Lovable Alpha Bitch: Acts like a stereotypical preppy high school cheerleader; however, with her character being more contemporary, she has more of a focus on (read: bad habit of) posting selfies of herself in various situations. Mighty Glacier: While not as slow or sturdy as Peach, she's the least mobile of the Rabbid characters and has a skill set primarily suited for healing and self-defense, making her great for point defense or drawing enemy fire. Properly upgraded and aimed, her Sentry can also inflict some serious damage. Phoneaholic Teenager: She's characterized as a Valley Girl, and one of her Character Tics is taking selfies. In the DLC, she has no problem with tumbling into a dark cavern deep underground... until Beep-O informs her there's no cell reception down there. Screw This, I'm Outta Here: Get a Game Over, and watch her angrily walk offscreen, throwing her wig, crown, and earrings back onscreen after she leaves. Skewed Priorities: Best shown when interacting with the Pirabbid Plant, where she stops freaking out in between being absolutely thrashed in order to snap a quick pic of herself with the monster. Smitten Teenage Girl: She generally acts like a preppy teenager and has a crush on Mario. Troll: Among other things, in the DLC when Rabbid Kong tries to flirt with her, she realizes what's happening and starts cuddling up to Donkey Kong instead just to make him jealous. Valley Girl: Her voice actor gives her a thick, stereotypically airheaded accent in the sequel... most of the time. She drops it whenever she's angry.

Rabbid Mario Voiced by: David Gasman, Jrmie Bedrune (French), Paolo de Santis (Italian), Yasuhiro Mamiya (Japanese)A Rabbid that dresses like Mario due to being shot with the Supa-Merge while wearing a Mario cap. He idolizes Mario, and as such acts very confident. He wields Boomshots that deal more damage up close and can destroy cover quickly. In the sequel, he uses a pair of gauntlets referred to as "The Dukes" which have very short range, but completely ignore cover and hits a large area in front of him. Always Accurate Attack: in Sparks of Hope, Rabbid Mario's "The Dukes" sport a short albeit wide range, but uniquely ignore any and all cover without damaging them, guaranteeing hits on any enemy within its range. Amazon Chaser: Sparks of Hope show him to become entranced by Edge's fighting skills, and he describes Bedrock as "stony-faced but oddly attractive". Baritone of Strength: He develops this after the second game's Vocal Evolution. The Big Guy: A textbook example of type I; he has a gruff, confident personality and specializes in area of effect at close range which contrasts with everyone else's long ranged approach. Brooklyn Rage: In Sparks of Hope, he's a more melee oriented character and wields a pair of gauntlets...and has a slight Brooklyn accent. Close-Range Combatant: Both of his weapons require Rabbid Mario to be very close or right next to the enemy to maximize their damage, and his Magnet Dance draws his opponents towards him. He keeps this playstyle in the sequel, using a pair of gauntlets called "The Dukes" to fight. Counter-Attack: His Counter Blow ability in Sparks Of Hope allows him to immediately strike enemies that use weapon attacks against him. Difficult, but Awesome: Everything in his arsenal is some manner of Area of Effect, most of them done in close quarters. This is great when there are a lot of enemies in range to be dragged in by Magnet Dance, but he also needs to avoid hitting allies, and having Bodyguard ready to survive baiting the enemies is a must. When he gets the opposing Rabbids where he wants them, though... let's just say the damage numbers will speak for themselves. He becomes less difficult in the sequel once you unlock his No Limits trait, giving him the unique ability to move after attacking, allowing him to run in, do damage, and then retreat to take cover. Drop The Hammer: Like his counterpart, Rabbid Mario also wields a Melee hammer as a secondary weapon. Establishing Character Moment: Seriously stares at Mario the first time they meet, then pulls a mandolin and sings the Mario theme song in an effort to impress him. Glass Cannon: Extremely good at dealing damage with his shotgun-esque Boomshot and moving around the field, and he gets the two best status effects in the game (Stone and Vamp) to boot, but he can't take as much damage as other characters if Bodyguard is on cooldown. Averted in Sparks of Hope where he has the second highest HP after Bowser, and welcomes attacks with his Counter Blow technique. Harmless Freezing: Is found in a block of ice with his tongue sticking out by the time Mario and the others find him. Of course, he was already frozen upon falling into the Mushroom Kingdom. Depending on who you take into the 2nd boss fight, he can be completely frozen again as well as thrown into a giant fridge and held hostage. Hopeless Suitor: He's completely enamored with Edge and sometimes makes passes at her and tries to impress her. Edge shows no interest. He also seems to be interested in Rabbid Peach, but likewise only gets ignored. Hybrid Monster: He's a Rabbid merged together with a replica of Mario's hat, thanks to the Supa-Merge. Made of Iron: His Bodyguard skill after upgrades can completely negate movement-based damage (dashes, etc.) and slightly reduce weapon damage. Mythology Gag: Speaks with a slight Brooklyn accent in the second game, likely a reference to Mario being from Brooklyn back in the 80s and early 90s. Oral Fixation: Can often be seen with a toothpick in his mouth in an effort to look cool. Power Fist: His weapon in Sparks of Hope are called The Dukes, which function a lot like the Boomshot from the first game in a pair of gloves. Pyromaniac: Heavily implied in Sparks of Hope, as when he suggests to burn down the maze-like Spellbound Woods to get to the Darkmess Tentacle, Beep-O immediately rejects his idea, implying that Rabbid Mario is both a Lethal Klutz and dangerous when it comes to fire. Shotguns Are Just Better: His primary weapon is a Boomshot (this game's version of the shotgun), which has a cone-like blast radius that does more massive damage the closer the enemy (and ally) is to him. The Dukes, the weapon he uses in Sparks of Hope function more or less the same way, now in the form of a pair of Power Fists. Trademark Favorite Food: Every time your party is being healed at the end of a chapter or challenge, he will eat a slice of pizza. Vocal Dissonance: His voice in Sparks Of Hope is far deeper than it was in Kingdom Battle. You Will Not Evade Me: His Magnet Dance skill causes all enemies in range to move towards him against their will. 2351a5e196

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