We went through a total of five versions of the script. We originally thought about doing voice over, but decided throughout the process that we wanted each character to have their own voice. We then continued to modify each characters' statement to include accessible design. We were able to turn the narrative into a verbal description of what was happening in the video without having to pause periodically to add verbal descriptors to accommodate our visually impaired audience. We also chose Youtube as the platform for publishing due to the closed caption feature.
Version 1: (Voice over) Crispus Attucks is an African American who escaped slavery and found work as a rope maker.
Version 5: (Crispus speaking) Here on the docks, the rope in my grasp breaks like the chains I broke to gain my freedom. I won’t let the British force us into their navy to fight their war.
We wanted to keep this animation to a single semester project, so we ended up recruiting a class of sound designers to create all sound assets. After the script was finalized, we also had our fellow students audition as voice actors for the characters. We did provide notes and benchmarks for what we were looking for before turning them loose.
Sound Design Notes
Crispus Attucks: sea shanty, use the drum beat and similar instruments and comradery of a song sung by a group of men at work. but has to sound powerful instead of happy/drunk - https://www.youtube.com/watch?v=qGyPuey-1Jw
Voice Actor Notes
Crispus Attucks: African American Slave and Native American - strong, committed, good work ethic, connected to community.
Before we could start the storyboards, we had to decide which characters we were going to use. The characters we chose were the driving factor of the direction our script took. The premise for the animation was a card game that was in development based on the Revolutionary War. Most of the card art had been completed all ready. We chose strong characters that had interesting storylines and made sure to select characters that represented both sides of the war.
Once the script was completed and the characters chosen, the next challenge was to animate the characters from the card art that was all ready created. We chose a motion comic style of animation, and the illustrations were not set up for that. It was up to us to prepare the illustrations to be ready for animation.
Since we ended up with five characters to be distributed amongst three animators, I chose to animate one character, as well as tackle the intro and outro.
I was responsible for animating Benedict Arnold, with the illustration having been created by Joseph Mead.
This is the illustration that I was given as a photoshop document. It was well laid out and had clearly labelled layers, but those layers were not ideal for the animation I had in mind. I began by combining certain layers that either didn't need to be animated or could be animated on a single layer. Once I had the background filled in, I started adding in isolated pieces. Each layer would need to be animated on its own.
The background filled in.
Adding the horse and Benedict Arnold.
Adding the horse's reins.
Adding the horse's mane.
Adding Benedict's coat, arm, and sword.
Adding some puffs of smoke in the foreground.
The intro was one of the last things to be completed, as we had to wait for the logo to be finished and approved.
Once the logo was finalized, it was ready to be animated. We wanted the powderkeg to explode, as one would expect. We also decided to run the explosion in reverse for the outro, so I chose to animate the explosion frame-by-frame in order to make it easier to animate backwards later.
As with the intro, I had to wait to animate the outro as well because the icons and card backs were still in process. The outro posed its own challenges as the cards had to be animated in 3D, and they were not cooperating.
During the same semester, I was also involved in the gameplay development along with 6 other students. We were tasked with coming up with a comprehensive set of rules. When we started, we were given a very rough idea of what the client had in mind, so we nearly started from scratch.
As with the animation script, we drafted up the rules and continued to revise multiple times. It was difficult to make sense of it all, but it was a lot of fun to debate with the others.
Once a working set of rules had been established, my instructor and I spent some time at the Grand Rapids Public Museum School every Friday. We had small group of students in the target age range help us test the rules and give some feedback. Those students also helped us do some research for the information that would be written on the character cards.
Working with the students on research and playing the game with them ended up being my favorite part of the semester. I may be competitive, but it was heart warming seeing how excited they got when some of them beat me at the game!
It was during this gameplay test with Isaac, Reid, and Jonah that I realized it was actually impossible to win as a Tory. Not because of historical accuracy, but because the game was clearly favoring the Whigs. The number of Whig character cards severely outweighed the number of Tories. This was a major discrepancy that needed to be fixed, and I'm glad we caught it as soon as we did. That would not have been ideal to find that after the game was done being created.
View the official PowderKeg! game site.
Credits:
Animation: Kendra Nienhuis, Marisa Rivard, Alexis KoleCard Art: Crispus Attucks by Piper Adonya, George Roger Clark by Krystal Hertlein, Margaret Shippen by Holly Galvin, Joseph Brant by Sarah Puett, Benedict Arnold by Joseph MeadLead Sound Designer: Maddy CourtSound: Wyatt Anderson, Luke Cleveland, Kyleigh Daniels, Marissa Drew, Emily Grush, Alexis Mauricio, Megan Pohl, Evan Polosky, Sarah Ray, Josh Roberts, Caitlyn TimreckVocals: Crispus Attucks: Nolan Bailey, George Rogers Clark: Sean Fuller, Margaret Shippen: Maddy Court, Joseph Brant: Jeffrey Gillett, Benedict Arnold: Charlie Poquette, Female Narrator: Elizabeth Woodman, Male Narrator: Dylan KellyProducers: Susan Bonner, Bill Fischer, Mike DollarGame Play: Andrew Powell, Nathan Loding, Kendra Nienhuis, Marisa Rivard, Alexis Kole, YeungFan Lau, Alysia SchmidtHistorical: Stephen Staggs, Daniel Miller, Gabriele Gottlieb, Waylon WilsonCurriculum: Kim Rowland, Micah Herrboldt, Julie Freeman, Lindsay Lane