This was my final unit and project before completing my Diploma of Game Development. Designed to test our team management skills in a game development environment, the unit required us to be responsible for programming at least 1 "microgame" (think WarioWare), contained within a single Unity executable package.
Named Arcade Anarchy, my team of 5 decided to pitch a target of 5 games, all built entirely independent of one another, based around a theme of arcade-style, retro games. They were to incorporate a universal "ticket" system, points that players can redeem for in-game prizes.
Ultimately our project "launched" with minimal bugs or issues. You can play the final version through my Itch.io link embedded above.
13 week production period, split into 3, 4-5 week development stages
Project research and game design documentation (GDD)
Planning documentation, team/project management and risk assessment
Weekly full team production meetings, schedule assessments
Weekly branch pushes and merges to core Git repository
Internal/external playtests, recording test feedback
Game designer (Hide 'N' Seek)
Producer
Lead programmer
Game designer (Ballpocalypse)
Lead artist
Lead UI designer
Game designer (Desperado Dash)
Scrum master
Game designer (Centipede Breakout)
Game designer (Reverse Space Invaders)
I served purely as game designer for the Hide 'N' Seek "microgame" on the team, although I had also made minimal contributions to both production and UI design. George Dixon handled the core game/main menu design, and as for all the other microgames, they were primarily designed by their own respective developers.
My game, Hide 'N' Seek, was influenced by Red Light, Green Light, a classic children's game, and Metal Gear, one of the first true "stealth" video games. The player must "peek" from cover to collect "Intel" objects as they appear, and "hide" from guards that can turn to face the player, spot the player if they're peeking, and thus cause a "mission failure". The total Intel collected converted to a specific number of "tickets" as a reward.