As a team with one other colleague, our final project for this unit tasked us with planning, designing, developing, and shipping a complete build of a scene within the Unity engine.
It is fully interactable and explorable by the user, complete with many 3D assets, UI, animations, sound effects and music. It is based around a Western theme, with many of the elements being a culmination of everything we'd learnt during the trimester.
A streamlined development pipeline, over the course of 1 month
Planning, research, and documentation
Design: Maya (3D assets), Substance Painter (textures), Photoshop/GIMP (UI), Audacity (audio)
Implementation in engine (Unity)
Iteration in engine
Delivering of final build
lead planning
lead level design
lead 3D model design
lead sound design
lead UI/UX design
lead animator
level design
3D model design
programming
planning
I undertook sound design and UI/UX design for this project, supplemented with some 3D asset design. I designed all user interactions, including camera positions and transitions, selectable functions, object interactions, etc. I animated several objects to be interacted with by the player. I incorporated many foley effects to objects within the scene. I also programmed interactions where necessary, although this was very minimal. I performed some level design throughout the multiple iterations of the project.