Research

Robotic Displays + VR Content 

InflatableBots (CHI2024)

Ryota Gomi, Ryo Suzuki, Kazuki Takashima, Kazuyuki Fujita, and Yoshifumi Kitamura. 2024. InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 423, 1–14. https://doi.org/10.1145/3613904.3642069

RedirectedDoors+ (2024)

Y. Hoshikawa, K. Fujita, K. Takashima, M. Fjeld and Y. Kitamura, "RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR," in IEEE Transactions on Visualization and Computer Graphics, doi: 10.1109/TVCG.2024.3372105. 

UbiSurface (2023)

Ryota Gomi, Kazuki Takashima, Yuki Onishi, Kazuyuki Fujita, and Yoshifumi Kitamura. 2023. UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR. Proc. ACM Hum.-Comput. Interact. 7, ISS, Article 443 (December 2023), 22 pages. [pdf]

BouncyScreen (IEEE VR 2021)

Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura. BouncyScreen: Physical Enhancement of Pseudo-Force Feedback, Proc. of the 2021 IEEE Virtual Reality and 3D User Interfaces (IEEE VR)

ZoomWalls (UIST 2020)

Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, Yoshifumi Kitamura. ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR Worlds, Proceedings of User Interface Software and Technology (UIST'20) 

Augumented Drone Interface using Multiple Drones

BirdViewAR (CHI 2023)

Maakito Inoue, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura: BirdViewAR: Surrounding-aware Remote Drone Piloting , using a Secondary Augmented Third Person Perspective, In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23), 31:1-31:19, April. 2023 [pdf].

Third-Person Piloting (UIST 2019)

Ryotaro Temma, Kazuki Takashima, Kazuyuki Fujita, Koh Sueda, Yoshifumi Kitamura. Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone, Proceedings of User Interface Software and Technology (UIST '19)  

PinpointFly (SA E-tech 2019, CHI 2021)

Linfeng Chen, Akiyuki Ebi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura. PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR. Demonstrated at SIGGRAPH Asia 2019 Emerging Technologies and will be presented at Proceedings of Human Factors in Computing Systems (CHI ’21).  

Interactive Physical Workplace Creation

WaddleWalls (UIST 2022)

Yuki Onishi, Kazuki Takashima, Shoi Higashiyama, Kazuyuki Fujita, Yoshifumi Kitamura, WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions, Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST '22) (to appear) 

Self-actuated Streachable Partitions (CHI LBW 2021)

Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, and Yoshifumi Kitamura. 2021. Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA '21)

Seamless Interaction between VR and Real-worlds

ModularHMD (UIST 2021)

Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, and Yoshifumi Kitamura. ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World, Proc. of the 2021 ACM Symposium on User Interface Software and Technology (UIST '21)


Towards Balancing VR Immersion and Bystander Awareness
(ISS 2021)

Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, Isamu Endo, Kazuki Takashima, and Yoshifumi Kitamura. 2021. Towards Balancing VR Immersion and Bystander Awareness. Proc. ACM Hum.-Comput. Interact. 5, ISS, Article 484 (November 2021), 22 pages.
[Best paper award]

Locomotion and Interactions for Room-scale Virtual Reality 

Redirected Jumping (IEEE VR 2019)



Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman and Yoshifumi Kitamura, Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality, Proceeding of IEEE Conference on Virtual Reality and 3D User Interfaces 2019, March 2019. Full Paper

Pursuit Sensing (SUI 2019)

Pascal Chiu, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura. Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications, Proceedings of Spatial User Interface '19 (short paper). 

PseudoJumpOn (IEEE VR 2022)

Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura. PseudoJumpOn: Jumping onto Steps in Virtual Reality, Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR '22), pp. 635-643, Mar. 2022 

RedirectedDoors (IEEE VR 2022)

Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura. RedirectedDoors: Redirection While Opening Doors in Virtual Reality, Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR '22), pp. 464-473, Mar 2022 

Sensor-embedded Toy Blocks

AccessBlock for Assessing Children Behavior Problems (CHI 2021)

Xiyue Wang, Kazuki Takashima, Tomoaki Adachi, Yoshifumi Kitamura. Can Playing with Toy Blocks Reflect Behavior Problems in Children?, Proc. of the 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems (CHI ’21),

AccessBlock for Assessing Children Stress (IMWUT 2020)

Xiyue Wang, Kazuki Takashima, Tomoaki Adachi, Patrick Finn, Ehud Sharlin, Yoshifumi Kitamura. AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT),  4, 1, Article 30, 29 pages, March 2020

SenseBlocks (CHI LBW 2018)

Xiyue Wang, Miteki Ishikawa, Kazuki Takashima, Tomoaki Adachi, Ehud Sharlin, Patrick Finn and Yoshifumi Kitamura, Designing Action-Characterizing Toy Blocks for Behavior Assessments, CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Paper No. LBW513 , April 2018.

A-Blocks (SA E-tech 2014)

Toshiki Hosoi, Kazuki Takashima, Tomoaki Adachi, Yuichi Itoh, Yoshifumi Kitamura: A-Blocks: Recognizing and Assessing Child Building Processes during Play with Toy Blocks:, SIGGRAPH ASIA 2014, Emerging Technologies, October 2014. 

Dynamic and Augmented Workspace using Robotic Interactive Surface

Living Wall Display (SA E-tech 2018)


Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, and Yoshifumi Kitamura. 2018. The living wall display: physical augmentation of interactive content using an autonomous mobile display. In SIGGRAPH Asia 2018 Emerging Technologies (SA '18), Article 15, 2 pages. [pdf]

AdapTable (ISSS 2018)


Yoshiki Kudo, Kazuki Takashima, Morten Fjeld, and Yoshifumi Kitamura. 2018. AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS '18), 213-225, November 2018 [pdf][video]. 

Shape-shifting Wall Display (ACM DIS 2016)


Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, and Yoshifumi Kitamura: Study and Design of a Shape-Shifting Wall Display, In Proceedings of Conference on Designing of Interactive Systems, pp. 796-806, June 2016. [pdf] [Honourable Mention Award]

Adaptive Workspace using MovemenTables (ISS  Demo 2017)

Yoshiki Kudo, Kazuki Takashima, and Yoshifumi Kitamura. 2017. Adaptive Workspace using MovemenTable. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS '17) 401-404, October 2017. 

MovemenTable (INTERACT 2015)


Kazuki Takashima, Yusuke Asari, Hitomi Yokoyama, Ehud Sharlin, and Yoshifumi Kitamura: MovemenTable: The Design of Moving Interactive Tabletops, In Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 296-314, September 2015. [pdf]

Transformatable (ITS 2013)

Yusuke Asari, Kazuki Takashima, and Yoshifumi Kitamura: TransformTable, SIGGRAPH Asia 2015 Emerging Technologies, No. 25, November 2015. 
Kazuki Takashima, Naohiro Aida, Hitomi Yokoyama and Yoshifumi Kitamura: TransformTable: a self-actuated shape-changing digital table, In Proceedings of Conferece on Interactive Tabletop and Surface (ITS), pp.179-187, Oct. 2013

3D Motion Tracking System and Interface

Magnetic 6DOF Motion Capture System (SIGGRAPH ASIA 2016)

Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, and Yoshifumi Kitamura: 6-DOF computation and marker design for magnetic 3D dexterous motion-tracking systemIn Proceedings of Conference on Virtual Reality Software and Technology, pp. 211-217, November 2016. [pdf] 
Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, and Yoshifumi Kitamura: IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion,ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2015, Volume 34, Issue 6, pp. 217:1-217:10, November 2015. 

Coupled-Clay: Physical-Virtual Collaborative 3D object Manipulation (IEEE VR poster 2015)

Kasim Ozacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, and Yoshifumi Kitamura: Coupled-Clay: Physical-Virtual 3D Collaborative Interaction Environment, In Proceedings of IEEE Virtual Reality 2015 (poster),pp. 255-256, March 2015. 

Interactive Photo Visualization

D-Flip with Multi-dimensional Metadata Visualization (ISS Demo 2018)

Xin Huang, Kazuki Takashima, Kazuyuki Fujita, and Yoshifumi Kitamura. 2018. Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS '18). , 405-408. 

D-Flip: Dynamic & Flexible Interactive Photshow (2013)

Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian and Yoshifumi Kitamura: D-FLIP: Dynamic & flexible interactive photoshow, In Proceedings of Conference on Advances in Computer Entertainment Technology,pp. 415-427, Nov. 2013. 

D-Flip Paintings (2013)

Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian: D-FLIP: Dynamic & flexible interactive photoShow, SIGGRAPH ASIA 2013, Emerging Technologies, Nov. 2013. 

VR Building Interface using Block Metaphor

VR Safari Park (SA VR 2018)

Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, and Yoshifumi Kitamura. 2016. Viblock: block-shaped content manipulation in VR. In SIGGRAPH ASIA 2016 VR Showcase (SA '16).  Article 1 , 2 pages. 

ViBlocks (SA VR 2016)

Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, and Yoshifumi Kitamura. 2016. Viblock: block-shaped content manipulation in VR. In SIGGRAPH ASIA 2016 VR Showcase (SA '16).  Article 1 , 2 pages. 

Interaction Techniques by Visual and Motor Space Augmentation

ShearSheet (ISS 2019)

Mengting Huang, Kazuyuki Fujita, Kazuki Takashima, Taichi Tsuchida, Hiroyuki Manabe, Yoshifumi Kitamura. ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction, Proc. of ISS '19, to appear. 

Boundless scroll (MobileHCI 2015)

Kazuki Takashima, Nana Shinshi, and Yoshifumi Kitamura: Exploring Boundless Scroll by Extending Motor Space, In Proceedings of Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2015) , pp. 557-566, August 2015. 

Seamless Object manipulation using Portable Projector (SUI 2013)

Jorge H. dos S. Chernicharo, Kazuki Takashima and Yoshifumi Kitamura: Seamless interaction using a portable projector in perspective corrected multi display environments, In Proceedings of Symposium on Spatial User Interaction (SUI), pp.25-32, Jul.2013. 

Elastic Scroll and Zoom(UIST Demo 2012)


Kazuki Takashima, Kazuyuki Fujita, Yuichi Itoh, Yoshifumi Kitamura: Elastic scroll for multi-focus interactions, In Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology (UIST 2012), pp. 19-20, Oct. 2012. 

Anchored Zoom and Tilt (GI 2010)

Kazuyuki Fujita, Kazuki Takashima, Takayuki Tsukitani, Yuichi Itoh, Yoshifumi Kitamura, and Fumio Kishino: Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point, In Proceedings of Graphics Interface, pp. 233-240, May 2010. 

Seamless Selection across Multiple Displays (3DUI 2010)

Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, and Fumio. Kishino: Comparison of multimodal interactions in perspective-corrected multi-display environment, In Proceedings of the IEEE Symposium on 3D User Interfaces 2010, pp. 103-110, Mar. 2010.

Delphian Desktop (UIST 2005)

Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, and Fumio Kishino: Predictive Interaction using the Delphian Desktop, In Proceedings of the Anual ACM Symposium on User Interface Software and Technology (UIST), pp. 133-141, Oct. 2005.