Continued from mCon: Rebound
After I graduated from Fontys, using this game as my graduation internship project, I handed off the project to a friend from Fontys, Sander Theeuwen, who was looking for a graduation internship in game development of his own, and after that, I also contacted a friend from the esports community I take part in, Leòn Agterberg, to take over the story of the game. This way, mCon could continue with the project even after I was gone.
That being said, I never actually left; I helped Sander reach his graduation by explaining my design decisions, helped Leòn conduct his research, and to this day, I've continued presenting the game at events. In my spare time, I sometimes also make time to test out a few new things.
I would still like to test out a few more systems in my next steps: