Debate your classmates on the meat industry's impact on climate change
This is my final project of the Game Design & Technology Basic semester at Fontys; the industry project! FutureBites wanted us to make a game that teaches teenagers about their carbon footprint, specifically around the topic of meat consumption. Our group of 6 discussed this topic amongst ourselves, and we all concluded that the proposed topic is a bit misguided, and that we wanted to focus instead on the meat industry's impact on the environment, rather than the individual's. Anything that preaches about having to change your own behavior will almost definitely stop people from caring if they disagree with the politics, but we thought that phrasing it as a high school debate could both be relatable to the high schoolers that would end up playing it, and be a more effective way to teach people what the actual problem at hand is. After getting that idea approved by the client, which, yeah, took some extra effort, we got to work on actually making it.
The group was filled with people who didn't know 3D art, but we also knew that art was going to be very important for this project, so rather than settling for mediocrity, we shifted to a pixelated art style, and let the few people who had some experience with pixel art have a go at creating the assets, which includes me. I ended up making all the backgrounds for the game, as well as the designs for both Alex and Summer, and eventually the recolors of all the characters as well, as we shifted from a normal classroom to a vibrant techno-classroom, as per the request of the client. As fun little aside, Alex is the first ever non-binary character I've created, and I'm still a big fan of the way I made Summer look all these years later. The sprites on the left are the recolored ones.
The game progresses through text, which was done with Ink in Unity, a plugin with its own file type that you could make into a script for the scene. All of the player's choices and dialogue options are done through that script. I figured out how the tags in it worked, explained it to my teammates in great depth, and they then handled writing the actual scenarios and fact-checking them, as well as the evidence window and health system, which I only tinkered with and made a few assets for. After they were done, I made sure all the poses and backgrounds were correct, because who could go without this beautiful frame, after making your point, poorly.
I sadly didn't take pictures or videos of it, but I demoed the game at The Night of the Nerds at the Fontys TQ Campus at the end of the semester, with actual teenagers filling up the tribune as we played through it together, and the vast majority of them seemed to have fun with it, and some even had an "aha!" moment because of the game, so I'd say I'm quite happy with how it turned out!