Studio: Larian Studios, Dublin
Duration of work: ~6 months
Highlight: I designed and proposed mechanical gameplay changes to the boss Darkhan, which were in turn well received and implemented by the designers.
My duties included:
Re-designing enemies and bosses with our team to ensure a fun experience.
Extensively testing the game to ensure balanced gameplay.
Providing detailed reviews of all areas of the game, making suggestions for improvements.
Participating in group meetings to discuss all aspects of the game in order to improve balance and mechanics.
Reviewing content for mechanical issues, as well as typos and formatting issues.
Studio: Larian Studios, Dublin
Duration of work: ~6 months
Critically Reception: Game of the Year winner (The Game Awards 2023), Ultimate Game of the Year (Golden Joystick Awards), 96 Metacrtic Score
Highlight: Took initiative to focus on console UX, providing careful consideration to the controller experience and in-game functionality.
My duties included:
Wrote detailed bug reports on all aspects of the game to ensure functionality across the game.
Created comprehensive JIRA tickets with repro steps and assigned them to appropriate teams.
Followed instructed paths to ensure functionality in both a mechanical sense and narrative sense.
Communicated directly with various teams across the studio to bring attention to key issues and bugs.