Play as an electric spark hopping from one neon street sign to the next repairing them by making contact and gaining more power
Repair the street signs while avoiding detection from pedestrians below, keeping a watchful eye on neon antics above.
Project Goal
Create a game that uses a stealth mechanic.
Required Elements
Create a game that has a stealth mechanic / system as a core part of the game.
"It could literally be a sneaking game, it could feature a protagonist, or a vehicle, or some other take on stealth, detection, hidden information, etc." - Assignment Doc
The Above was our chosen Pitch to work on:
Part of a Unit 3 Assessment where designers had to make a game according to a chosen Pitch
Made in Unity Engine
Made art assets using Pixilart application/PhotoShop
Provided most of the art assets, all neon signs with the exception of a few
The Player spark Character, & Pedestrians
Was part of the early and final design of the game
Made each level in the game & Tested it