This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
These are the first features in the cut the give the part its shape.
Some of the edges are made more rounder by removing material, this gives the part a cleaner look.
Using the circular array, the bosses are able to be repeated around a circle.
This is the layout that is used to view the part like an engineering drawing
Adding centerlines and dimension gives the viewer all information needed to create the part.
Objectives:
Setting up a new part document
Creating the base feture
Adding a boss feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Start of part
Giving the part more of its shape
Cutting hole in part
Rounding out some of the edges on part
Hollowing out the back of part
Cutout view that shows the crosssection of part
Change type of material displayed
Rotating view of Tutor
Objectives:
Adding parts to an assembly
Moving & rotating components in an assembly
Creating display states in an assembly
Starting features of new part that will used in an assembly
Adding lip on part to connect to tutor
Displaying different color
Adding the two parts into the same assembly
Joining the two parts together
Final product of the tutor pieces
Objectives:
Opening a drawing template & editing a sheet format
Inserting standard views of a part model
Adding model & reference annotations
Inserting a named view
Printing the drawing
The blank drawing space befre items are added
Drawing setting where altered to better represent parts
Parts in the assembly are added into the drawing space
Changed the setting in order to print drawing successfully
lesson four mouse gesture
In this tutorial, after customizing mouse gestures, you perform the following tasks with mouse gestures to create a simple part:
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
While following the tutorial complete these objectives:
Adding different fillet types:
Face
Constant Radius
Variable Radius
Using mirroring to assure symmetry
Applying a library feature
Fillets used to add curve between to faces.
Standard fillet that keeps the radius along the whole line
Fillet that has its radius changed along the same edge
Adding to the part by mirroring side already completed
Adding to the part by adding a premade feature
Changing the settings of the feature to better fit part
Create your own shape to demonstrate proper use of:
All Fillet Tools
Mirroring
Library Features
Shape that will be used to demonstrate all types of fillets
Face fillet that has two different radii
Gradient of radius along edge
Regular fillet that round two edges
Multiple fillets that round of the polygon on top of part
Mirroring along the right plane to add to the part
Adding feature to part
Editing feature on part
Part that demonstrates adding library features, mirroring, and creating all types of fillets.
Revolves and Sweeps
Objectives:
Create revolve feature
Create sweep feature
Create extruded cut feature with a draft angle
Objectives of Tutorial:
Create an oblong cut
Create a linear pattern
Create a circular pattern
Using an equation to drive the circular pattern
Loft Features
Loft Features
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Head on a hammer, creating using multiple planes, lofts, & flexing
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used to create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as trim, untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work with smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
Connecting two surfaces & making them tangent
Fill out area of shap while using guide curves
Groups surfaces into a single item
Fills in the area of multiple connected surfaces
Fills in area of surface
Creates shape by revolving around an axis
Moves & rotates item
Getting rid of material that is not need for part
Undoes trim feature, adds back material to surface
Adds thickness to surfaces