Impacts of Computing

From the K-12 Computer Science Framework:

Computing affects many aspects of the world in both positive and negative ways at local, national, and global levels. Individuals and communities influence computing through their behaviors and cultural and social interactions, and in turn, computing influences new cultural practices. An informed and responsible person should understand the social implications of the digital world, including equity and access to computing.

Grades K-2 (Ages 5-8)

1A-IC-16

Compare how people live and work before and after the implementation or adoption of new computing technology.

Unpacked:

    1. Identify what computing technologies are.
    2. Explain what a computing technology does.
    3. Explain how people accomplished what a computing technology does before it existed.
    4. Explain how a computing technology helps (or harms) people.

Workshop Activities That Included This Standard:

Resources to Explore:

1A-IC-17

Work respectfully and responsibly with others online.

Unpacked:

    1. Define respect.
    2. Describe what being responsible looks like.
    3. Show respect and responsibility when posting online by using appropriate language, treating others kindly, and not claiming the work of others as your own.

Workshop Activities That Included This Standard:

    • Sharing/reflection activities for each of the other standards with Seesaw modeled how this could work with students.
    • Activities where we worked in Google Sheets or Google Slides together modeled how this could work with students.

Resources to Explore:

1A-IC-18

Keep login information private, and log off of devices appropriately.

This is best integrated with Networks & The Internet standard 1A-NI-04: Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access. The Networks & The Internet standard explains the what and why while this standard is about putting what has been learned into daily practice.

Unpacked:

    1. Understand why it is important not to share login information.
    2. Understand how to sign out of accounts and devices.
    3. Only share login information with parents/guardians.
    4. Sign out of accounts and devices when done using.

Resources to Explore:

Grades 3-5 (Ages 8-11)

1B-IC-18

Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.

Unpacked:

    1. Identify computing technologies that have changed the world.
    2. Identify the impact that these technologies have had on the world.
    3. Explain how these technologies affect cultural practice .
    4. Explain how cultural practice has influenced these technologies.

Workshop Activities That Included This Standard:

Additional Resources to Explore:

1B-IC-19

Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

Unpacked:

    1. Explain what accessibility of a technology product means.
    2. Explain what makes a technology product more usable by people.
    3. Understand that not all people need or want the same things from a technology product.
    4. Document ways current technology products could be improved to be more accessible.
    5. Document ways current technology products could be improved to be more usable.

Workshop Activities That Included This Standard:

Additional Resources to Explore:

1B-IC-20

Seek diverse perspectives for the purpose of improving computational artifacts.

Unpacked:

    1. Understand why it is important to get opinions from others.
    2. Ask others in your class or school for feedback on projects or post projects online for feedback.
    3. Incorporate feedback received into projects.

This workshop was not about creating computational artifacts so this standard was not covered during this workshop. This is related to Algorithms & Programming standards.

1B-IC-21

Use public domain or creative commons media, and refrain from copying or using material created by others without permission.

Unpacked:

    1. Understand what it means if something is in the public domain.
    2. Understand what it means if something has a Creative Commons license.
    3. Only use media and code for which permission has been granted through proper licensing or by asking permission.
    4. Properly credit media and code used when creating computational artifacts.

This workshop was not about creating with media so this standard was not covered during this workshop. This is best integrated into the Algorithms & Programming standards. Students may also be doing this while creating work in other content areas, however, the standard is about making sure they are also doing this when creating with computer science.

Resources to Explore:

Suggestions

K-5 CS is NOT Just Coding: Impacts of Computing (Responses)

Please share resources that we are missing for teaching the Impacts of Computing standards.