Github : https://github.com/Ulthyr
Artstation : https://www.artstation.com/justineilao
Linkedin : https://www.linkedin.com/in/justine-ilao/
Email : justineilao104@gmail.com
Gameplay Trailer
Purrfect Putt!!
2D Action Roguelike Game, C++ Custom Engine, Team of 7
Physics Programmer
Made in 6 months for DigiPen Singapore's inter-disciplinary game development module.
I was in charge of the Physics system for the custom engine, creating the systems for the Collider and RigidBody classes as well as creating the needed interface for interaction with the classes for scripting and ImGui.
Implemented AABB and Separation Axis Theorem for collision checks, broad-phase collision checks using grid spatial partitioning and collision layers for selective collision between objects.
Download Link : https://www.digipen.edu.sg/showcase/student-games/purrfect-putt
Keep It Brief!
3D Hack n' Slash, C++ Custom Engine, Team of 12
Physics Programmer
Salaryman goes hacking and slashing! Go through 4 levels and a boss by hacking and stealing skills and whacking enemies using your briefcase
Integrated the Jolt Physics engine, with multithreading into custom engine to allow for accurate hitboxes and colliders for entities in 3D space in C++
Developed tools for designers to edit physics entities in ImGUI, allow for rapid prototyping
Calamity!
Solo-player Card Game, Team of 5
Designer
Play as the coordinator of a disaster relief team, and rescue the city from all the Calamity!
Designed and balanced game mechanics, tweaking card values and numbers using Excel, allowing for the team to see an overview of averages and usage rates of cards during playtesting
Used Figma to iterate through card designs and rule book variations, creating various cards that fit the theme of disaster relief
Conducted physical playtests with over 20 responses and wrote the playtest report, writing down observations and asking questions to ensure player feedback is taken into account
Gameplay Trailer
ASCII-mancer
2D Tower Defense Game, Team of 5
UI Programmer and Designer
Made in 3 months, using a pre-created custom engine in C.
Designed the game's theme of using tetrominos as attacks and walls
Implemented the health UI system, game over system as well as creating and editting the game trailer