Calamity!
Solo-player Card Game, Team of 5
Designer
Play as the coordinator of a disaster relief team, and rescue the city from all the Calamity!
Designed and balanced game mechanics, tweaking card values and numbers using Excel, allowing for the team to see an overview of averages and usage rates of cards during playtesting
Used Figma to iterate through card designs and rule book variations, creating various cards that fit the theme of disaster relief
Conducted physical playtests with over 20 responses and wrote the playtest report, writing down observations and asking questions to ensure player feedback is taken into account
Sourced and created the physical items needed to print out the cards
Flip through the rulebook here!
Theme : Disaster Relief
Game Mechanisms : Deck Building, Hand Management, Push Your Luck
You are the disaster relief coordinator needed to save the city from all the Calamity!
You have a deck of rescuers that each have unique abilities and rescue values that can save locations and clear disasters, to win the game you need to reclaim all the locations from the location deck!
Deck-building - From hiring new rescuers from the recruit deck, choosing whether or not you need to retire (permanently remove from your deck but with a more powerful effect) or recover (place in your recovering rescuers pile which will be reshuffled into your rescuer deck)
Hand Management - Choose the order of how you play your rescuers, as certain effects want to be activated before other cards
Push Your Luck - Choosing locations that have unrevealed locations can have potentially bad consequences or you can use cards to reveal them
Example Set Up
Base Game Locations
Base Game Rescuers
Base Game Disasters
The Banquet of 8 Nights
Solo-player Board Game, Team of 5
Designer
Design and developed a tactical board game set in ancient Japan, focusing on strategic worker placement and risk-reward decision-making
Designed tile-based mechanics to create dynamic gameplay situations that will be varied across playthroughs in Figma and Photoshop
Coordinated team efforts in prototyping, testing, and iterating, based on playtest results
Collated data from testing in Excel, finding optimal values for the resource generation for each tile as well as balancing the difficulty
Read the rulebook here!
Theme : Ancient Japan
Game Mechanisms : Worker placement
The great shogun has tasked you and your ninjas to sabotage the castle of an enemy daimyo. Let your ninjas blend into their rooms and achieve your victory through the mission cards given to you!
Each day, you will send out your ninja to either gather resources, or to explore the inner rooms of the castles walls as they discover the rooms adjacent to them. However, be careful because the samurai guards patrol these rooms with their life, if the ninja cannot find a suitable way back they will be captured.
Worker placement - Each phase of day and night, you will be able to place your ninjas onto tile spaces, with each tile having a unique effect such as being able to gather food, or being able to steal weapons from the armory. The choice is yours, however you have some inkling of where the guards may appear by looking at the guard patrol deck
Tiles
Mission Cards
Resource Holder
Ninja Cards
Guard Patrol Card Back
Guard Patrol Card Front