Flow simulation in Solidworks
Drag
Lift
Flow simulation in Solidworks
Drag
Lift
Thumbnail sketches
Intial block
Extruded the design of shape of the body
extruded fenders more
Added fillets and cuts to make parts of the car round
Cut into the hood and and added the muscle car headlights
Cut the bottom and top to make it less tall
added fillets and create a hole in the front that exits by the windshield
Cut the body and extruded the front to create like a front spoiler. Additionally added bumps on the top to try and create vertex to reduce drag
final
Drag
Lift
Drag
Lift
The car's drag did not improve, it decreased by 5.3%. However, the lift decreased meaning, more traction.
Test Print in slicer
Final print in the slicer
Final Print
The print also had another car printing causing the print to not be smooth along the back.
Setup for the race.
The car failed to finish due to the wheels, wheels weren't straight causing wobble and reducing speed.
time
setup
Day 3, after changing wheels and straightening the axle the car finished in 4.808 seconds.
Using the time from the final race day, which was 4.808 seconds and using the formula the max velocity was 22.6 mph.