Medium is a software created by Oculus to allow users to sculpt in Virtual Reality. No longer do developers have to sit in front of a screen and instead, can now pick up and rotate their sculpture or walk around it. It doesn't stop there though, as there are a multitude of additional features within their 2.0 update in 2018.
By utilizing the three dimensional tracking that virtual reality offers, Medium lets artists transfer a number of skills they may have acquired from sculpting clay to bringing it into the digital world to be animated and used for Movies and Video Games. What's important about this is that as the generation is currently shifting to a digital world, many sculpture that originally started with sculpting by getting their hands dirty with clay and silicone will now be able to ease into the digital format more smoothly
On the other hand, for those that started sculpting digitally, Medium provides a more natural feel for sculpting. No long bounded to just the X and Y axis, virtual reality allows the user to adjust the Z axis. Although there are software which utilizes pen pressure sensitivity of the tablet to utilize the 3rd dimension, the models and interaction are bounded to the flat screen that the user looks at.
Artist of the game Beach Body Bros said in an interview that "Adding Medium to your art practice will get you to where you want to go faster than any one method alone."
In contrast to sculpting in the real world though, the artist have access to tool that they would never be able to do in the real world such as scaling the model size and rotating the model to get access to angles that would've been difficult if not impossible to achieve without damaging previous progress. By scaling the model larger, the user would be able to adjust and add minute details.
Developers appreciate the ability to even view the models immediately through their Virtual Reality headset as well as collaborate with one another in real time! This makes it easier to make sure the art design fits well with one another so that nothing is too out of place. By being able to put the model in their environment and walk around them, the artist can get an idea of what it will be like from the user's perspective ahead of time without the need to import it into the game engine.
Objects can be loaded into their environment to get a feel of how it look like.
By also being able to collaborate, the artist can give feedback to one another as they work as well as assist one another on the same model. The downside, however, is that as of their update 1.2, Medium only support up to two users at once to a shared workspace.
One of the most notable things to point out about the Medium is that there isn't a way to precisely line up and add constraint to the object like a Computer-aided Design software would such as Autodesk Inventor or Solid Works. Everything would have to be done by eye and scaled appropriately, but at least the 3D model is capable of being ported out to be 3d printed.
Autodesk Fusion 360 is an example of a CAD software.
Oculus's 3D modeling software, Medium, is quite impressive. There are a lot of benefits to sculpting in Medium that it shares with the real world. From the natural feel to the collaborate sculpting, sculpting in VR seems like it will be the mainstream way for 3D Artist to create models. It won't have the precision and accuracy of a CAD program, nor the ability to animate the models the user create but there's at least other program that can perform those tasks in place of Medium for now.
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