Frieder Nake and Susanne Grabowski make clear in their essay "The Interface as Sign and as Aesthetic Event" that they are not talking about computer art as they discuss the aesthetics of computing. They are talking about good design--especially where it concerns the interface as bridge between the human and the computer. The exploration of semiotics plays an important role for any designer concerning themselves with interface design. The images, signs, symbols, and events that inform and guide the human's interactions with the computer, at the very least, need to be functional, but they should also be aesthetically pleasing. Most importantly, in my opinion, they need to be unambiguous. Intuitive. At least from a design perspective.
Part of my professional work is sometimes to design interfaces and the visual assets for them. I always try to take into account that in addition to being visually pleasing, the symbols used in the assets can being easily interpreted by the user. What I think might be interesting as I further develop my project for coding, since I plan to include elements of interface within the project, is to approach the design of the interface from a different perspective. Take off the designer hat and put on the artist hat. Maybe the interface and its symbols become less readily interpretable. Some ambiguity could inspire curiosity and exploration of the digital environment of the project. It could build interest, and make the project more playful. It seems to me that a novel vocabulary built on the semiotic interplay between the person and the machine could elevate a simple interactive event to something more.