A Complex system allowing the creation of various different kinds of effects.
Key Feature Summary:
Highly Extensible system
Currently capable for setting up Projectile VFX and impact VFX
Allows using Unity's VFX graph system without having too create new graph assets constantly resulting in smaller project sizes
Each component of the effect is removable and customizable
The final effect is compiled in a convenient object that can be used for instantiating
Key features:
Curve used to control rock height
Rock meshes interchangeable
Rock Cluster Size can change dynamically
Randomness is seeded for repeatability
Basic tool used in creating levels for Riffs of Resistance for creating staircase assets easily.
Key Feature Summary:
Width and Length of staircase
Angle of Staircase
Ability to swap Step and beam models