Tricky Treats is an endless survival game about collecting treats, evading Halloween bullies, and seeing how long you can last before all your candy is stolen. The riskier the house, the higher the sweet reward. This game was created for the 2022 Halloween-themed VGDC Proto Game Jam.
Role: Gameplay Programmer
Team Size: 7
Time: October 2022 | 48 hours
Engine: Unity (C#)
Wrote and implemented a system to control the level and randomization of objects (tricks or treats) spawned at each house after a given interval.
Wrote and implemented systems controlling candy collection and instantiation of collectibles at varying point values in a 3D space.
Wrote and implemented 3D character movement mechanics and trailing camera.
Wrote and implemented a simple HUD to track candy collecting progress.