rOjo is a psychological horror game heavily themed around eyes, red, and the Spanish folklore of La Lorona with a unique gameplay switch from 2D to 3D. This game employs a collage of different visual mediums from skeletal animation to videography to visual effects to achieve a striking look and game feel.
Role: Gameplay/UI/VFX Programmer
Team Size: 19
Time: March - June 2023 | 10 weeks
Engine: Unity (C#)
Utilized Cinemachine API for camera switching, scaling, cinematics, and boundaries based on player location or external triggers.
Communicated with VFX artists when implementing vignettes, particle systems, and post-processors.
Established a seamless 2D to 3D gameplay transition through cutscenes and utilizing parallaxing techniques and specific controls.
Implemented custom videography to flesh out key gameplay elements, such as jumpscares, and the dynamic main menu UI.
Took ownership of all 2D gameplay-related elements and guided other programmers and designers through proper utilization of my systems and tools.