Ultimate Fishing Simulator is a university project that was done by a team of 6 students in 2022, which took place over one month, made in Unity. My role in this project was as a Designer and Programmer, while my colleagues were artists and a programmer specializing in the implementation of the game in AR systems.
Collect while fishing in Augmented Reality.
When starting fishing, the player must wait for a fish to bite and then perform a mini game to catch it.
There are a variety of catchable fish with different rarities.
The fish caught will be recorded in a bestiary where record height and weight are also mentioned.
There are multiple fishing rods that you can buy in the store with different rarity.
In fishing mode, the camera will be activated, and the fishing pond will be seen in augmented reality.
Design the mechanics.
Programming the mini-game.
UI design and UI programming.
Implementation of the models and art to the final project.
Balance of stats and rarities.
Testing.
In-game economy.
UI design and UI programming.
Coordinate art-programming.
Be resolute with the deadline.
Create a functional rarity system.