You find yourself in your room, ready to enjoy a platform video game. Upon starting it, you notice that it projects onto both screens, though only the right screen displays the game. As you progress through the levels, you realize that it’s impossible to move forward. How will you be able to move forward?
Parry Quest is a challenging platformer where breaking the fourth wall is key to progression. I developed it entirely myself, programming the game and designing the levels in Unity, though the sprites are external assets.
Short and challenging levels
The character can move, jump, wall jump, slide down walls, and activate orbs that propel you when you parry.
Wow moment when you realize you can step out and see both screens.
From the second screen, you drag orbs to help you progress.
15 levels in total.
Developing a complete video game within a limited time.
Creating challenging but accessible levels.
Programming gameplay with puzzles, platforming, and drag-and-drop mechanics.