Tokapu and Yupana
Project
Tokapu Workshop
Mathematical Design Puzzles
Teachers:
Aguilar Alcedo, César
Valderrama Solé, Carlos Jordy
1.-IDENTIFICATION
NAME OF THE PROJECT: TOKAPU WORKSHOP-MATHEMATICAL DESIGN PUZZLES
1.1 WORKSHOPS: 90 Minutes/ 5 Sessions
1.2 RESPONSIBLE INSTITUTIONS: KULKIJAT, CAISA, SCHOOLS INVOLVED
1.3 SPONSORS: CAISA AND SCHOOLS ATTENDINING THE WORKSHOPS
1.4 ACADEMIC TRAINNERS:
CÉSAR AGUILAR ALCEDO:
CARLOS JORDY VALDERRAMA SOLÉ
1.5 VENUES: PHYSICAL NEEDS, TABLES, MANUALS AND PUZZLES
1.6 PARTICIPANTS: 20 to 30 PEOPLE: CHILDREN, ADOLESCENTS, TEACHERS, VOCATIONAL
EDUCATION STUDENTS, PARENTS
2. DESCRIPTION OF THE WORKSHOP
The Tokapu workshop uses mathematical Andean design as a way to introduce children into simple calculation and mathematical thinking.
With the use of the puzzles the participants find their way into designing since the puzzles have not one, but many possible answers. This educational and playful project has been developed since 2010 by Cesar Aguilar, a Peruvian multidisciplinary artist based in Finland.
The puzzle games are simple and easy to play. They are based and inspired by an interactive implementation of a series of logical, spatial and creative puzzles which take the Andean Cosmo vision.
The calculations will be made using a YUPANA, mathematical calculating device, created by ancient Andean cultures, included in the User’s Manual.
The word “Tokapu” is referred to the Andean system of ordering the space and is related to the Golden Ratio in Fibonacci progression.
These puzzles promote learning of mathematical skills and concepts, exercising logical reasoning plus chromatic and spatial relationships.
The puzzles include one specially designed for the visually impaired.
Because of its dimensions and nature of the “Tokapu” puzzles they do not require more logistic than other boards games.
The puzzle games are very appealing to the public and can be practiced individually, in couples or in teams. They are not competitive but rather complementary.
Finally it is possible that the workshop could end up with an exposition of the designs made by the participants, since they will find their own creations and answers in design and Maths.
3. GENERAL OBJECTIVES
· ARTISTIC DESIGN
· AQUISITION OF MATHEMATICAL SKILLS AND CONCEPTS
· SHARING OF ANSWERS AND CREATING PROBLEMS
· TO RELATE NATURALLY TO MATHS
· TO DISCOVER A NEW WAY OF DESIGNING
· TO EXPERIMENT WITH A MATHEMATICAL ANCIENT DEVICE
4. SPECIFIC OBJECTIVES
4.1 Of the workshops
· Facilitate a tool for teachers and students to see mathematics from a different point of view.
· Create a new approach towards art and math
· Preserve the use of the ancient Yupana as a mathematical device.
· Enjoy solving problems since this puzzle games encourage and a creative mathematical thinking and the
creation of new problems.
7. BENEFICIARIES
Children, teachers, students, parents, elder people, and the whole society.
8. GOALS
To encourage the use of Tokapu puzzles and Yupana to approach math and design.
To rescue ancient knowledge and make it popular again integrating the arts with the sciences.
9 NEEDS:
9.1.1 PHISYCAL:
Workshop space could be an Auditorium, a large class or a patio.
Materials: Puzzles, tables and chairs. Pencils and notebooks.
Photographic Camera
9.1.2 Human:
· Teachers
· Participants (30 maximum)
· Organizers
9.1.3 Technological
- Puzzles
- Yupanas
- Paper and Colors
9.1.4 Economic
- Teachers salaries
10. ADMINISTRATION
· Kulkijat ry Cultural Association
11. CRONOGRAMME OF ACTIVITIES
11.1 ACTIVITIES
a) Elaboration and approval of the project.
b) Design of the chronogram of spaces to take the workshop
c) Calendar
d) Project experimentation
e) Assessment
f) Final Report and Memoirs of the experience
12.- Feedback and evaluation.
Helsinki, January 2017
Tokapu and Yupana
Design Puzzles for mathematical comprehension
To name our games has resulted a very interesting task, because from the very beginning we do not want our students to believe this will be a practice could be tiresome or too difficult. We know from teaching experience that if you approach an audience with the words “work”, “mathematic” or even “practice” or “repeating” students will put some preconception to work in mind. On the other hand if you, as a teacher use the word: “game”, “create” or “research” they will be eager to know what is coming next.
Tokapu and Yupana Mathematical design puzzle and Inca Calculating device has all these facts in their advantage.
Tokapus are puzzle games with many design possible answers and the Yupana is a device that encourages students from all ages to calculate through playful routines.
Creating problems, unknowingly at the beginning, instead of solving them is one of the wonders of these games. Encouraging the students to design harmonic symmetries is something that everybody enjoys, especially when your design can be unique.
Based in ancient dualistic and complementary cosmovision of ancient Andean cultures Tokapu Kelka design and Yupana mathematical device arise to show us how they relate and thought of nature through harmony and complementarity.
Topaku Programming Workshop
Five sessions
UNIT OF LEARNING # 1
1. General Data
Institution Centre: OOO
Grade: OOO
Level: Primary
Nº of Students: OOO
Name of the Unit: Tokapu Kelka, Mathematical puzzle and
Yupana, Inka calculating device
Lenght: 10 academicals hours.
Teachers: César Arturo Aguilar Alcedo
Carlos Jordy Valderrama Solé
2. JUSTIFICATION
Mathematics is seen nowadays as a problematic matter instead as a tool of amusement.
Through our workshop we encourage children to design, play and create problems that they will love to solve
and share with their pairs.
3. TRANSVERSAL CONTENT
CHART OF CAPACITIES BY AREAS
- AREA: Math and Design
- CAPACITY: Creativity, calculation, prediction, analysis
- ASSESSMENT ; Self and co-Assessment
- ART: Design and recycling
- Develops interest in creating new designs following patterns and sharing them.
- Experiments calculating from his own creations.
- Registers their designs through photography, keeping a file of them.
- Recognizes the mechanisms of the Tokapu Kelka puzzle.
- Creates his own designs
- Discovers the use of the Yupana to make calculations.
- Relates to the puzzle and the calculating device accordingly and freely with interest.
-PERSONAL SOCIAL
- Encourages his pairs to solve the problems that creates.
- Understands and shares his achievements with others.
1. PROGRAMATION OF ACTIVITIES FOR SIGNIFICATIVE LEARNING
- Learning Activities
- Date
- Strategies
- Means and materials
- Activity 1
- Tokapu Kelka & Yupana
1st session
How the puzzle works?
Children will work in pairs, to have someone to help and get advice from. They may also produce a shared design.
How to use the Yupana calculating device?
The children will learn how the yupana works and how they can design one using simple materials they can find
at any home.
Tokapu Kelka Puzzles, one for each couple of students.
Board, paper, pencils, colours and beans.
Activity 2
Giving values to colours
2nd session
- The children, in pairs create their new designs.
- The teacher gives values to each colour and shape.
- They calculate the different values of the designs they created using the Yupana calculating device.
- The children share their findings.
Tokapu Kelka puzzles Two for each couple .
Yupanas and beans.
Paper and pencil for each student.
Activity 3
Creating fun problems
3rd session
The teacher will propose different ways of looking at the Tokapu puzzles.
The children create their new designs.
The children share their findings using the Yupana to do so.
Tokapu Kelka Puzzles
One for each student.
Yupanas and beans
Paper and pencil for each student.
Activity 4
Construction of Tokapu puzzles
&Yupanas
4th session
The children will learn how the Tokapus can be made from cardboards that they usually discard.
They will work in couples and will have to start their construction in class and bring it finished for the next
session
Materials:
Cardboard, scissors, rulers, pencils, watercolours, paint brush, water.
Activity 5
Exposition of Tokapu puzzles
& Yupanas
5th session
The children will bring their creations and will share with other classes what they have learnt.
The children will explain to other students how to design and calculate the numbers behind their designs.
Self-made Tokapus and Yupanas.
Other students or teacher to come and experience their findings.
YUPANA