This game is a turn-based RPG which follows a general pattern which can be seen among many RPGs from recent years. My goal in creating this game was to make a game which was vastly different from the action games which I usually make. I tried my best to make a "nice" looking game which allows the player to easily choose which options they want with little to no expectations. I also wanted to test my skills in creating systems which were based on turns instead of time in general. This game was also made such that creating new attacks or enemies is easy as the system automatically expands itself to accommodate for the changes.
This game boasts many mechanics which can be found in normal turn-based RPGs such as: attacking (magic and physical) spells, items and things of that nature. I also created several enemy types which each have different moves and abilities as well as weaknesses to certain elements.
This game features a basic combat system which includes physical and magic attacks, both of which can target varying amounts of enemies. In addition, each attack can have varying elements which effect the way that the interact with enemies and the de-buffs which they can apply.
The item system in this game is fairly basic, but it easily customizable given basic coding knowledge. So far there are only 3 items, the Bandage, the Rocket, and the Poison Meat. Each of the items can be used once and do various different things. One interesting feature of this game is that the enemies can also use items.
This game also features a system which allows the programmer to choose which enemies should appear in which environments. Up to 3 enemies can be seen per scene and each has their own unique element and description when the inspect option is used on them.