SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily
Finished model of part after completing tutorial.
Goals of the lesson:
Creating base, boss. and cut features feom sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks and dimensions to the drawing
Construction of circular array
Rotating view of part
Final layout of Part
These are the first features in the cut the give the part its shape.
Some of the edges are made more rounder by removing material, this gives the part a cleaner look.
Using the circular array, the bosses are able to be repeated around a circle.
This is the layout that is used to view the part like an engineering drawing.
Adding centerlines and dimension gives the viewer all information needed to create the part.
Objectives:
Setting up a new part document
Creating the base feture
Adding a boss feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Start of part
Giving the part more of its shape
Cutting hole in part
Rounding out some of the edges on part
Hollowing out the back of part
Cutout view that shows the crosssection of part
Change type of material displayed
Rotating view of Tutor
Objectives:
Adding parts to an assembly
Moving & rotating components in an assembly
Creating display states in an assembly
Starting features of new part that will used in an assembly
Adding lip on part to connect to tutor
Displaying different color
Adding the two parts into the same assembly
Joining the two parts together
Final product of the tutor pieces
Objectives:
Opening a drawing template & editing a sheet format
Inserting standard views of a part model
Adding model & reference annotations
Inserting a named view
Printing the drawing
The blank drawing space befre items are added
Drawing setting where altered to better represent parts
Parts in the assembly are added into the drawing space
Changed the setting in order to print drawing successfully
Final drawing with all dimensions and views
The goal of the assignment is to customized your own mouse gestures. This is a future of SolidWorks that allows you to have quick access to setting by just hold right click and moving your mouse. Then using your new gestures, create a shape based on only on a gif.
Shape that was created using new mouse gestures
While following the tutorial complete these objectives:
Adding different fillet types:
Face
Constant Radius
Variable Radius
Using mirroring to assure symmetry
Applying a library feature
Fillets used to add curve between to faces.
Standard fillet that keeps the radius along the whole line
Fillet that has its radius changed along the same edge
Adding to the part by mirroring side already completed
Adding to the part by adding a premade feature
Changing the settings of the feature to better fit part
End result after following tutorial
Create your own shape to demonstrate proper use of:
All Fillet Tools
Mirroring
Library Features
Shape that will be used to demonstrate all types of fillets
Face fillet that has two different radii
Gradient of radius along edge
Regular fillet that round two edges
Multiple fillets that round off the polygon on top of part
Mirroring along the right plane to add to the part
Adding feature to part
Editing feature on part
Part that demonstrates adding library features, mirroring, and creating all types of fillets.
Objectives:
Create revolve feature
Create sweep feature
Create extruded cut feature with a draft angle
Sketch of shape that revolve feature will be based on
You can see how the shape is rotated 360 degress to complete itself
Shape that sweep feture will modify
Creating the other plane of sweep to give it a 3d shape
Sweep feature created by the two previous sketches
Changing the material to reflect a realistic candlestick
Final view of candle stick that demonstrates revolve & sweep features
Create your own shape demonstrating objectives of process tutorial
First attempted at creating water bottle shape, clearly it is not right
Fixing the dimension of the top to properly reflect actual object
Changing arc to remove bubble at bottom of bottle
Basic shape of object before detailing
Simple fillets are used to give the bottle a more botteley look
Adding more detail on cap
Final object before the sweep is added
Sketching sweep path, notice how a plane was needed to be added to ensure that the circle & path were coincident
Isometric view of water bottle
Gif showing all details of the water bottle
Objectives of Tutorial:
Create an oblong cut
Create a linear pattern
Create a circular pattern
Using an equation to drive the circular pattern
Lines & arcs mirrored across centerline sketches the oblong shape, dimensions are used to place the cut properly
Notice the through all direction that creates the cut on the shape
Is used to move the cut feature in a lineaer pattern
Circular pattern modifies the already created linear pattern around the shape
Equations are used to add math to certain features, making less work in future if changes need to be made
This particular equation is used to make sure that the circular patter is always even by diving 360 by the number of instances
Mhousing that is complete with two different kinds of patterns & some math
Object that shows proper use of pattern features.
Creating circular shape for the begining of the part
Making the shape hollow in the middle to allow for the oblong cut to be made
Cut that will be repeated all over shape using pattern features
Feature that repeats oblong cut along a straight line
Repeats the already created linear cut along the entire face of the part
Notice the highlight, they show how equations can be used to manipulate the features of a part with little work, this one makes sure that the spacing of the curricular pattern is equal around the face
View showing all angles & features of the part, including linear pattern, curricular pattern, & equations
Objectives:
Creating Planes
Sketching, copying, & pasting the profiles
Creating a solid by connecting the profiles (Lofting)
Adding a flex feature to bend the model
These planes will be necessary to sketch multiple drawings for final shape
Each plane gets its own sketch that will be connected later on
Copy & paste tool used to save time while creating shape
First loft that connects all of the sketches together to create a coherent 3D model
Another loft is added to create other side of hammmer
This complex tool is used to bend shape by changing the angle of a plane
Video showing full extent of the flex capability
Head on a hammer, creating using multiple planes, lofts, & flexing
Creating own shape based on objectives from lofts tutorial
Adding planes to the work area to sketch the multiple sized circles of the vase
A different sized circle is placed on each plane, they will be connected in the next step
Loft connects the space between the circles on the planes
Flex is used to bend the nozzle
Final Object complete with Loft & Flex features
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used to create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as trim, untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work with smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
Connecting two surfaces & making them tangent
Fill out area of shap while using guide curves
Groups surfaces into a single item
Fills in the area of multiple connected surfaces
Fills in area of surface
Creates shape by revolving around an axis
Moves & rotates item
Getting rid of material that is not need for part
Creates more material to cut into shape
Undos trim feature, adds back material to surface
Adds thickness to surfaces
Nozzle that demonstrates a plethora of surface tools
Creating length of bolt
Adding detail to the head
Adding detail to other side by mirroring across front plane
Allows for the nut to be screwed on
Eliminate overhang of the thread
Creates nut
Adding detail to the nut
Adding detail to other side by mirroring across front plane
Allows to be screwed onto nut
GIf showing animation apllied to assembly, shows how thread features move
Shows the two parts connected to each other
Objectives:
Change nut tolerance to fit bolt
Slice nut & bolt
Print working parts
Showing the 1mm tolerance that allows parts to thread correctly after printing.
Video of what threading will look like in section view
Drawing of nut showing added tolerance in part
Software that is used to prepare part for printing, calculates how long part will take to complete.
Timelapse showing printing of part
Drawing including tolerance
Drawing view of bolt
3d printed nut & bolt threaded together
Objectives:
Sketching relative to coordinate system
Dimensioning in 3D space
Mirroring Features
Allows you to draw on multiple planes in one sketch
Adding detail to the rack
Creates other feature of the rack
Reapeated extrude to add feature to entire rack
Mirroring saves time, instead of building entire other half
Initials are there to identify the part as my own
Gif of rack
Objectives, show the following:
X,Y,Z sweep construction
Sketch dimensioning in 3d Space
Mirroring features
Outlime of the frame of the chair
Gives some shape to the frame
Adding one piece of the seat
Repeating this piece multiple times to create the seat
A second pattern is used to create the back rest of the chair.
Mirroring about the back of the chair to creat a bench.
Making my mark on the bench
Rotating view of the finished product, looks great to sit on.
The CSWA Exam
Exam Skills
Exam Review Skills