Research
Game Engine
Multi-Player Shooting Game
Build and Run Engine
Rendering
Animation and Physics
ToolChains
Weapon
AI and Behavior Trees
Level Creation and Finishing the Game
Physics Game The Rest of Your Life
MLS-MPM Method Cutting Banana
Linear Complimentary Problem (Gauss-Seidel)
Theory of Constraints & Constraint Class
Rigid Body Distance Constraint
Ragdolls & Warm Starting
Penetration Constraint
Manifolds/Contact Caching
Ragdoll & Motors & Movers
UE 5 C++ Developer & Hunter Game
Create level design (including lighting)
Make a "Mover" component for our doors
Make a "Grabber" component for the player
Call the Grabber functionality from Blueprint
Create a "Pressure Plate" component
Tweak and polish
Game AI Generative Content
Speed up artists' work efficiency
Embed Meta Segment Anything in SD
Create a stable Lora and Dreambooth model for control
Encapsulate the Stable Diffusion plug-in to support multi-person queuing and automatic expansion
Embed SD in Unreal Engine and verify its robustness
Stable AI Animation videos for Posters and Advertisements
Custom batch download online any pictures and use Controlnet for style transfer
Optimized Unreal Engine 5 Mesh Simplification Methods
Create a Mesh Simplification plug-in for UE 5 Adaptly for PC and Mobile usages.
Consider Visual appearance and physics functions and Nanite
Consider various PC and different mobile limits
Consider Different objects' screen sizes on different platforms
Consider Max Triangles and Min Triangles for all assets
Using recursive times and recursive error to adaptive adjust each asset simplify method
UE Chaos scene queries and rigid body engine
Deal with all physics problems and bugs in UE
Cloth simulation and vehicle running in real-time
RAII memory management
Template metaprogramming
Compiler optimization from an assembly perspective
Multithreaded programming
Onnx Model with Machine Learning Deformer Graph