Genre: FPS, Tactical
Team of: 8
Technical Designer
This Is the first time i tried to do more technical thing in a group setting where i would work on a switch ammo function for the prototype and ai, which was remade by the programers later
Sound Design
Later in development, i took over the animation blueprint, It took a while to understand how the system worked. I spent time navigating and learning the structure of the existing blueprints and managed to get a good grasp of it by the end. but not without some hardships on the way.
Scrum Master
I worked as a scrum master for our team, Where i hold our morning meetings to keep check on our proggress and create tasks with the help of the game owner and organize every task from the highest priority's to the lowest.
Technical Design
Bullet types (not used)
Before i knew that he got that task I tried to make the gun system I made a line trace that shot and made a switchable bullet types,
I started by making an ammo struct to get the ammo stats and made a data Asset to make multiple of them and called it ammo types. With that I made a ammo selection on the pistol so that the player could change ammo type.
then I got stuck on how to make the ammo amount to switch depending on what ammo type is currently in use and i asked Tiger for help, but he said that it might be easier to save the stats if it was made on C++, So I let it go and let Santiago take over that task. I was still a bit stubborn, so I still made an inventory for the ammo without telling the others but in the end, we used Santiago’s version.
I made an inventory struct with ID and quantity then I set an array for every bullet type with its name to the ID and the start ammo amount to the quantity. Then I made an “add more ammo” function where I could add more ammo to the selected Bullet type just to test it.
Health System
I also made the health system on a component so that everyone could use the same system and made a regenerative function so that after a certain time after being attacked they gain health every second, and to make it more balanced I put all the variables for it being editable on the editor.
Sound Design/ Voice implementation.
This is the first time working with meta sounds and using the in engine sound effects, like reverb depending on which room find them self and depleting sounds when entering the elevators and the dialogue implementations.
i also altered the gun shoots and footsteps because we had a short library of sounds, had to have add more bass and add layers to make the gun sounds and explosions, sound futuristic and have more impact.
Scrum Master
This was my first time as the scrum master and used Jira, Miro and Discord. The team had Stand up 9:15 where they talked on what they did the day before or the week before when the meetings were on Mondays. We also asked them if they had blockers (got stock on a task) so that we could help each other or ask the teacher for help and after that decide on everyone’s task.
Then I made Jira tasks for everyone and had to ask for how they wanted to divide their task into their subtask, I tried using it for two weeks, but it was later forgotten as we became more stressed and we all kind of knew our task because of the stand up.