Silcrow is a lab-grown person modeled after a semiotic deity.
They were created to study sensory coherence (how objects' properties are mentally abstracted into coherent information during perception)
Silcrow is a lab-grown person modeled after a semiotic deity.
They were created to study sensory coherence (how objects' properties are mentally abstracted into coherent information during perception)
EXT-A (EXTernal-Abstraction): -external interference with coherent perception
Above: Silcrow can self-abstract, appearing to others as an assortment of polygons and lines. When emoting, their shape language can change, and their color may brighten in temperature.
Below, left: Silcrow's parietal eye regulates hormones involved in making Ext-A structures on their body, which are then augmented through conscious release of Eikos' power.
Their nictitating membrane is a polarization filter, and they have peripheral UV vision.
Silcrow's scales are texturally a combination of reptile skin and butterfly wing scales-- covered in soft, fine iridescent fibers that easily scatter upon touch. The edges of their wings have long iridescent filaments which creates the optical illusion of wing fingers floating between the webbing.
Ext-A can be triggered by motion blur from the iridescent parts of Silcrow's body. Through Ext-A, Silcrow can also will the sudden onset of hallucinations, impaired recognition of colors and symbols, or blindness, though it is currently unknown to what degree Silcrow can manipulate this.
SILCROW 's AGED UP design explorations
They are completely unfazed by artificial coloring, foods, strobe lights or optical illusions.
The most vibrant or complex thing in the environment is often natural, familiar and inevitable to them.
Silcrow was made to be friendly and cooperative. (For this, they were given genetic material from border collies)
Though approachable, they can still be mischievous and petty. Sentiences immune to organic illusions, such as those technologically enhanced, cannot be tricked by their powers and make for good timeout enforcers.