You learn how magic works, that it is all about crystals and radiation from the planets core
You learn about how to form structural connections in your crystal to cast spells
You complete a basic combat training
Rewards on RankUp:
700 Sparetime to be distributed in attributes and skills:
[Attribute] MagicXP (100)
[Attribute] Education (100)
[Skill] Horse Riding (40)
[Skill] Manners: Human Empire (60)
[Attribute] Agility (40)
[Skill] Dodge (40)
[Skill] Run (40)
[Attribute] Combat (40)
[Attribute] Strength (40)
[Skill] Climb (40)
[Skill] Endurance (40)
[Skill] Jump (40)
[Skill] Swim (40)
[Attribute] Survival (40)
300 Sparetime to be distributed in abilities:
[Skill] Warm Hands (60)
[Skill] Cold Hands (60)
[Skill] Feel Water (60)
[Skill] Control Fire (40)
[Skill] Control Water (40)
[Skill] Inner Control (40)
+100 Sparetime
Items
Warlock guild robe (1 armor)
You travel the world to research the impact of magic on the environment, help people with your magic and most importantly bring money into the guild
You get enough time to manifest your spells and learn new ones from warlocks all over the realm
You are promoted to the next rank as soon as the guild renders you worthy enough based on your actions
todo
Can transfer life between living creatures with similar power
todo
todo
Necromancy is illegal!
Necromancers are special trained assassins with a state-approved permission to execute their abilities against the enemies of the state (= Special Ops).
Only a small elite of mages are trained in the arts of lifestealing.
todo