Apothecary Guild

[Rank1] Student

  • You learn how magic works, that it is all about crystals and radiation from the planets core

  • You learn about how to form structural connections in your crystal to cast spells

  • You learn about how human bodies work and how magic can be used to manipulate cells and organs in order to detect and heal wounds

  • You learn a lot about nature with a focus on herbs and how to use them for medicine or alchemy

  • You complete a very basic combat training

  • Rewards on RankUp:

    • 850 Sparetime to be distributed in attributes and skills:

      • [Attribute] Education (100)

        • [Skill] Medicine (60)

        • [Skill] Alchemy (60)

        • [Skill] Horse Riding (40)

      • [Attribute] Survival (40)

        • [Skill] Plants (90)

        • [Skill] Animals (40)

      • [Skill] Manners: Human Empire (60)

      • [Attribute] MagicXP (40)

      • [Attribute] Agility (40)

        • [Skill] Dodge (40)

        • [Skill] Run (40)

      • [Attribute] Strength (40)

        • [Skill] Climb (40)

        • [Skill] Endurance (40)

        • [Skill] Jump (40)

        • [Skill] Swim (40)

    • 200 Sparetime to be distributed in abilities:

        • [Skill] Identify Wounds (60)

        • [Skill] Close Wounds (60)

        • [Skill] Identify Weakness (40)

        • [Skill] Soothe (40)

    • +50 Sparetime

    • Items

      • Apothecary student robe (1 armor)

      • Book "Common Medial Herbs"

      • Herbalist Gear

[Rank2] Healer

  • You travel the world to research the impact of magic on the environment, help people with your magic and most importantly bring money into the guild

  • You get enough time to manifest your spells and learn new ones from apothecaries all over the realm

  • You are promoted to the next rank as soon as the guild renders you worthy enough based on your actions

[Rank3] Shaman

todo

[Rank3] Alchemist

  • todo