Apothecary Guild
[Rank1] Student
You learn how magic works, that it is all about crystals and radiation from the planets core
You learn about how to form structural connections in your crystal to cast spells
You learn about how human bodies work and how magic can be used to manipulate cells and organs in order to detect and heal wounds
You learn a lot about nature with a focus on herbs and how to use them for medicine or alchemy
You complete a very basic combat training
Rewards on RankUp:
850 Sparetime to be distributed in attributes and skills:
[Attribute] Education (100)
[Skill] Medicine (60)
[Skill] Alchemy (60)
[Skill] Horse Riding (40)
[Attribute] Survival (40)
[Skill] Plants (90)
[Skill] Animals (40)
[Skill] Manners: Human Empire (60)
[Attribute] MagicXP (40)
[Attribute] Agility (40)
[Skill] Dodge (40)
[Skill] Run (40)
[Attribute] Strength (40)
[Skill] Climb (40)
[Skill] Endurance (40)
[Skill] Jump (40)
[Skill] Swim (40)
200 Sparetime to be distributed in abilities:
[Skill] Identify Wounds (60)
[Skill] Close Wounds (60)
[Skill] Identify Weakness (40)
[Skill] Soothe (40)
+50 Sparetime
Items
Apothecary student robe (1 armor)
Book "Common Medial Herbs"
[Rank2] Healer
You travel the world to research the impact of magic on the environment, help people with your magic and most importantly bring money into the guild
You get enough time to manifest your spells and learn new ones from apothecaries all over the realm
You are promoted to the next rank as soon as the guild renders you worthy enough based on your actions
[Rank3] Shaman
todo
[Rank3] Alchemist
todo