📢 Updates Are Currently Paused. More Information Coming Soon.
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ℹ️ The Sims 4 Game Hub Has Been Retired. Sims 4 Mods are no longer being tracked.
March 18th, 2026
➡️ The Sims 4 has been Update to v1.122.212
➡️ This Patch is not expected to cause any new Mod Disruptions.
➡️ Mods which needed to be updated for the previous Patch will still need to be updated.
Sul Sul Simmers!
Here is a small but important fix to custom content that was affected yesterday. All CC should now load and behave as expected. Thank you for your patience as this was sorted out.
-The Sims 4 Team
Resolved an issue where pack-specific custom content would not fully load and triggered other CC to not load as well.
View The Full Patch Notes Here.
ℹ️ Note: This only makes the cc and mods VISIBLE. Many modders still need to actually update their mods, meaning your game will still be broken if you think you can just leave in every mod you possess. All this hotfix patch does is allow mods and cc to show up again when the game loads.
ℹ️ Note: The Sims 4 Game Hub Has Been Retired. Sims 4 Mods are no longer being tracked.
March 17th, 2026
Maxis has begun testing a hot fix and it is expected to roll out within the next 15 hours (Aprox 11:30 EST) .
Sul sul, we have a fix for the issue that was unintentionally impacting CC. This update will start rolling out roughly within the next 15 hours & we’ll confirm once it’s live.
Thanks for your reports & patience while we worked to resolve this asap!
March 17th, 2026
Maxis has acknowledged & identified the issue impacting CC and Mods.
EA_Solaire
Hi all,
We’ve identified the cause of the issue impacting CC and Mods, and are now working on the fix and timing for its release.
We know how are important these are to how you play, and will continue to work on resolving this as a top priority. We’ll update you once we have more detailed timing for the fix.
March 17th, 2026
This patch has caused an unanticipated level of mod-related issues, first and foremost being that many package files are not being registered as installed by the game and thus will not appear to be working at all. We will need further information from EA about what is going on before any Mods can be Tested and Updated as needed.
➡️ For now, All Sims 4 Mod Updates are on Pause.
➡️ Assume all Mods are broken until further notice.
➡️ This post will be Updated as more information becomes available.
March 17th, 2026
➡️ The Sims 4 has been Update to v1.122.205
➡️ Mods which needed to be updated for the previous Patch will still need to be updated.
➡️ Not all Broken Mods are currently listed in the Broken Mods Section.
↪️ Mods are currently being tested.
➡️ This post will be updated if any Broken Mods are reported.
Sul Sul Simmers!
This update delivers The Sims 4 Marketplace to PC and Mac players, with Console coming soon! It also includes more than 60 quality-of-life bug fixes and improvements, many of which address top-voted issues from the community. Alongside these fixes, we’ve made several adjustments to Sim autonomy, targeting behaviors such as Sims socializing with strangers, excessive flirting, and obsessively using certain objects.
Jump in, explore the Marketplace and enjoy The Sims 4 with a host of fixes and improvements designed to enhance your everyday gameplay experience!
Happy Simming!
-The Sims 4 Team
As mentioned, this release introduces the Marketplace to PC and Mac players, with Console coming soon! Fully integrated into The Sims 4, with curated collections and improved discovery tools to help you find the creations that match your playstyle. Learn more about Makers and all about the Marketplace here!
Pack Select has been relocated from the Game Options Menu and can now be found under My Collection within the Marketplace. It still allows you to select the content you want to play with in your Saved Game, as well as add the ability to manage the storage of your Marketplace downloaded content (which includes Marker Packs and newly purchased Kit content) directly from within the game.
This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation!
Top 5 Most Voted Fixes:
[EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes.
[EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years)
[EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch)
[EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously.
[EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living)
“Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates.
Base Game
[EA Forums] We've addressed the issue where Sims were excessively flirting with each other.
[EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference.
[EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore.
[EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore.
[EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game)
[EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed.
[EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait.
[EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim.
[EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
[EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
[EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess.
[EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance.
[EA Forums] We're reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims.
[EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.
[EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won't do this autonomously for two days after doing it.
[EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.
[EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.
Discover University
[EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.
Cottage Living
[EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.
Lovestruck
[EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer.
Adventure Awaits
[EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting.
Spa Day
[EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses.
Movie Hangout
[EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.
With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems.
[EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch)
We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix.
Base Game
Sims with the Unflirty Trait will no longer get the ick when hugged.
Placing a painting on the wall and then returning it to the Sim's Inventory will no longer result in a Simulation error.
Seasons
[EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement.
For Rent
[EA Forums] The "Do Inspection and Maintenance" interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims.
Life & Death
We've adjusted design elements on some of our swatches for the Ornate Mystery Rug which were ** concerning to some players.
Royalty & Legacy
[EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed.
[EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion.
[EA Forums] Ondarion's Verdemar lot is no longer reversed.
Parenthood
Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.
StrangerVille
There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.
We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed:
Base Game
All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option.
We've sorted 43 existing items under the Kids’ Decorations category.
Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category.
“Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations.
Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.
(yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.
The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode.
The "Wicker-Work Diaper Storage" object is now sorted under Objects by Function > Kids > Kids’ Furniture.
The "Bow, Bow, Bow!" object is now sorted under Objects by Function > Activities and Skills > Life Event Activities.
The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category.
The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding.
Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures.
Multipack
We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed.
Lovestruck
We've adjusted the Lovestruck Beard swatches to display in the correct order.
(ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters.
Life & Death
"Perilous Paneling" and "Patterned & Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category.
Enchanted by Nature
"Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants.
Backyard
(yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters.
Moschino
The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category.
Holiday Celebration
The "Kinara" and "Menorah" light objects are now sorted under Lighting > Table Lamps.
"Holiday Snowman" and "Pre-strung Tree of Lights" are now sorting under Lighting > Outdoor Lights.
Kitchen Clutter
All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode's room view.
The Forever Friends Event
(ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.
The Nature’s Calling Event
Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.
Hi Simmers!
Welcome to the Laundry List, where we share the top community concerns that we’re currently investigating and hope to resolve. If you’re hitting crashes, infinite loading, or missing lots, please read our post here to see how you can share affected saves so we can gather some critical information to aid our investigations.
Please note; this Base Game update will launch on PC and Mac on March 17th, with PlayStation and Xbox coming later. During this time, console players may experience a temporary version mismatch when using the Gallery.
For more details you can read the full blog on EA Forums here, follow Sims Direct on X and join our Discord community. We’ll share updates as soon as they’re available.
The Sims Team
Here’s the list of the top community concerns you can expect to see resolved in our next update:
[EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes.
[EA Forums] Prom will once again appear on Calendars and Sims will be able to attend, this fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years)
[EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance. (Cats & Dogs, Horse Ranch)
[EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously.
[EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living)
“Sim autonomy” is one of our key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues : Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively.
Base Game
[EA Forums] We've addressed the issue where Sims were excessively flirting with each other.
[EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you want them to be obsessed... you know what to do.
[EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore.
[EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game)
[EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behaviour could occur for any Sim who was feeling Angry or Dazed.
[EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait.
[EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or Plant Sim.
[EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
[EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
[EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess.
[EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance.
[EA Forums]We're reducing how often a Sim considers turning on the radio. Sims with the Music Lover trait will consider listening to music more often than other Sims.
[EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.
[EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won't do this autonomously for two days after doing it.
[EA Forums] If a Child Sim autonomously uses the Space Ship playground, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.
[EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.
Discover University
[EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.
Cottage Living
[EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.
Lovestruck
[EA Forums] Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer.
Adventure Awaits
[EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting.
Spa Day
[EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses.
Movie Hangout Stuff
[EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.
With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems.
[EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch)
We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in.
Base Game
Sims with the Unflirty trait will no longer get the ick when hugged.
Placing a painting on the wall and then returning it to the Sim's inventory will no longer result in a Simulation error.
Seasons
[EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement.
For Rent
[EA Forums] The "Do Inspection and Maintenance" interaction is now available on broken objects in a Tenant Household for Landlord Sims.
Life & Death
We've adjusted design elements on some of our swatches for the Ornate Mystery Run which were concerning to some players.
Royalty & Legacy
[EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed.
[EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion.
[EA Forums] Ondarion's Verdemar lot is no longer reversed.
Parenthood
Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.
StrangerVille
There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.
We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed:
Base Game
All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option.
We've sorted 43 existing items under the Kids Decoration category.
Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category.
“Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations.
Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.
(yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.
The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode.
The "Wicker-Work Diaper Storage" object is now sorting under Objects by Function > Kids > Kids Furniture.
The "Bow, Bow, Bow!" object is now sorting under Objects by Function > Activities & Skills > Life Events.
The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category.
The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding.
The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures.
Multiple
We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed.
Lovestruck
We've adjusted the Lovestruck Beard swatches to display in the correct order.
(ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck)
Life & Death
"Perilous Paneling" and "Patterned and Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category.
Enchanted by Nature
"Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants.
Backyard Stuff
(yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff)
Moschino
The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category.
Free Holiday Stuff
The "Kinara" and "Menorah" light objects are now sorting under Lighting > Table Lamp.
"Holiday Snowman" and "Pre-Strung Tree of Lights" are now sorting under Lighting > Outdoor Lighting.
Kitchen Clutter
All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod's room view.
The Forever Friends Event
(ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.
The Nature’s Calling Event
The Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.
As part of our investigation into Save Corruption, we began gradually relocating Scratch files from the Documents folder to AppData on PC back in January. This change was designed to help prevent conflicts with cloud backup services, and we rolled it out in phases so we could carefully monitor the impact. The transition is now complete for all PC players.
Since the roll out has completed, we have observed improvements in Infinite Load occurrences just shy of what we’d classify as a “statistically significant” shift, which is a great step in the right direction and observed improvements thus far are encouraging.
Our team continues to investigate other community concerns for future fixes. Please note that some topics can be complicated to replicate and require an extended investigation on our end, so even though we are actively reviewing, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. This includes the following top voted issues:
We’ve been working on some “Player Redundancy Solutions” which would add more long term saves in our “Recover Save” feature. We are currently testing these solutions and plan to be providing more information in the future. To learn more about our current implementation of the “Recover Save” feature please see our instructions here.
[EA Forums] We've been investigating adding safeguards in the game to check against inappropriate sibling relationships with spouses or fiances. Despite a heavy focus to reproduce the issue, we’re still struggling to reproduce this naturally through gameplay, and the saves we’ve received have the issue already occurring in code (even if it hasn't been updated to UI yet where players can see). This has made it particularly difficult to nail down a preventative fix. These safeguards would fix it after it occurs, rather than preventing it, so we’re being extra careful with our approach for this and need more time and thought to get it right.
[EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] We’ve been investigating a handful of Black Photo/Texture issues that were recently reported after the February Patch. We’ve been able to verify that none appear to be newly introduced issues, with most going back years. This means, most of our recent fixes have made progress towards cutting down on the number of black photo issues that exist in the game. This is important to clarify so we know if we’re breaking things with our fixes or making progress towards fully eliminating all instances. Thankfully, it’s the latter! Each issue has a very unique set of steps to reproduce and as equally unique a fix required. At this time, fixing the remaining Black Photo issues is one of our highest prioritized areas of focus.
[EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] [EA Forums] [+ More] We know that “Infants” and the experiences you have playing with them are one of the top areas of community concern. We’re currently investigating a bunch of different infant bugs, including: Sims picking up infants from the cribs and putting them down on the ground, “Check Infant” interactions happening too frequently, and more. These are particularly difficult bugs to address, so we’re hoping to be able to make progress and update you on them soon.
[EA Forums] Another important community issue is a situation where Build Mode items can become unplaceable, new objects disappear immediately, and existing objects cannot be moved or deleted. We believe we have a fix, but it will still need testing to verify, so stay tuned!
[EA Forums] [EA Forums] We’ve also noticed there are an array of comments and posts concerning various, different sleeping issues that are very highly rated with the community. As simulation remains a top area of focus for us, we’re planning to try to address these concerns holistically with another set of fixes pertaining to “Sims sleeping.”
For the latest news, follow Sims Direct on X and join our Discord community - we’ll share updates as they’re available.
Thank you for your patience and for all the helpful reports. Please keep posting any issues you encounter on The Sims 4 EA Forums. We’ll keep checking in, and together we’ll make this game the best it can be.