Greetings sire! Your stronghold awaits you. We are incredibly excited to be launching our first 2D Stronghold game with new content for over 20 years and even more thrilled by your warm response to the game over the past few months.

StrongholdBiomesAny Overworld biomeCan generate in existing chunks?NoConsists ofSee  StructureSee  BlocksA stronghold is a structure that occurs naturally underground in the Overworld, and is the only place where an end portal can be found. Strongholds can be located by using an eye of ender.


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Most parts of the stronghold can be overwritten by caves, ocean monuments, ancient cities, mineshafts, fossils, amethyst geodes, and monster rooms; but it is rare for the end portal to be replaced, which would force a player to find one of the other strongholds, as a portal can be activated only with all 12 end portal frames present. Canyons do not overwrite strongholds; rather, a stronghold can occasionally be found exposed by a canyon.

In Bedrock Edition, strongholds generate randomly throughout the world and they are at least 160 blocks away from the world origin. There is no limit to the number of strongholds that can generate, unlike in Java Edition. There are 3 extra strongholds at least 453 blocks away from the world origin, which tend to be close to the origin, and are guaranteed to generate below a village.

In Java Edition, all strongholds are located at random coordinates within rings in all biomes, where each ring is a certain radius from the center of the world (X=0, Z=0). For a given ring, the strongholds are generated at roughly equal angles from the center point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game does not generate a stronghold partially above-ground, any portion above the sea level is replaced with air, leaving a cutaway. If a stronghold generates in an ocean, which occurs rarely, it typically generates with terrain covered above it.

Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 33 opening, a wall with a wooden door, a wall with an iron door (with a stone button on each side), or a 33 opening with a gate of iron bars along the top and sides. Rooms may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Sometimes, doors can be sealed off by stone bricks in 5-way crossings, resulting in "secret doors".[4]

The wooden and iron doors always face the direction the stronghold generates towards, meaning a door flush with the wall always leads away from the starting staircase, and a door indented into the wall leads towards the starting staircase.

Across the range of Pacific salmon, strongholds have different qualities. Because of regional differences in salmon health, Wild Salmon Center and partners employ different approaches to defining and protecting strongholds, depending on location.

In Washington, Oregon, California and Japan, we invest our energy in individual stronghold rivers, as anchors to recover diminished salmon runs throughout the lower Pacific salmon regions. Without protecting these centers of wild salmon abundance and diversity, endangered populations may not have a chance to bounce back.

Countless armies of the Dark Lord have gathered at the gates of the kingdom, determined to tear them down. Trapped inside, the defenders' only hope is to survive long enough for reinforcements to arrive.In Stronghold, the Invader tries to break through the fortifications by building deadly machines, powerful equipment, training his soldiers, and using sinister spells. Each action he performs takes time and gives the defenders a chance to answer with their defenses and preparations. After tense preparations, the invader's forces, wave after wave, hit the strongholds walls.Whether you're attacking or defending - there won't be a second chance. Win. Or be forgotten be457b7860

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