All Videos, Tutorials or Websites that I used can be found in the "Tutorial links" page
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Saturn V Rocket launch
This scene is the Saturn V Rocket launching from the Kennedy space center in Florida USA I made for my final project, I made the rocket similar to how I made my Airplane with the extruded tool but because this was a model I could easly make I did not use the Mirror Modifier. I also used the glowing effect to make it look better than just a plain material but it was hard because the tutorial I used was a little outdated and Blender had changed how to make glowing effects like this. I also used a image for the background to make it look like earth instead of blender.
Donuts
These Donuts that I made here are part of a tutorial from Blender Guru (The 4.0 - 4.5.1 Series). The scene here is a plate of Donuts in a kitchen with a cactus and a pot of wooden utensils, I did not make the cactus or wooden utensils because I got them off of Blender Guru's Website (poliigon.com) which includes free 3D models & textures for a lot of render engines like Blender. I used the Cycles lighting Engine to make the lighting feel more realistic then EEVEE which feels more plasticy to me. (please note Cycles is a little to much for the MacBook Video Card and will take a few minutes to get a hight res image because the macs VC is not ment for this type of stuff) I then rendered it in a professional image and In my opinion it is one of my best projects that I did in G&M (do be warned I did it in 4.2 but Blender Guru has made a seris for Blender 5.0)
Lego House
For this Lego house Scene I used Geometry Nodes to make a Lego brick house, I even used GN's to model the brick which then modeled the house. Geometry nodes look similar to the Procedural Abstract Materials when creating them but they are a lot more powerful then the shaders. Using a youtube video that was way outdated I created the basic funcinality of the legos then created the house using them.
Forest Scene
For this project I used blenders built in Terrain generator and Sapling genertor to make ralisitc looking terrain and trees. This is helpful when you need to make realistic stuff because who has the time to model realistic terrain in a timly manner? When I first made this project I thought that I did a pretty good job and I did but I probably could have done Texture painiting to make it look like a grassy hill instead of a snowy one but it still was fun.
Detailed Monkey
This detailed monkey was not a specific Project instead was a little side project that I made when the Internet was out becuase the project I was working on (Procedural Abstract Materials) had a video tutorial and that project was hard to do I my own. Because of this I took Suzanne and colored it by applying different color materials to the different low poly faces, I then use the Subdivision Surface modifier to give it the High Poly look. it was a fun project but it is alway annoying when the cut the fiber optic cabel to Los Alamos.
Jello
This Jello render was a fun Project that I did on my own time because I had completed so many projects I needed something to do. I modeled the Jello using a Cylinder with 8 sides then I made the top smaller, then I Extruded all the sides the same length then I added the Subdivision Surface Modifier to smooth it out. I then made the Texture look like Jello but Sadly it looked like a depressed red blob, instead of a nice shiny jello like it was in the viewport mode.