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Simple Car
For the first project of G&M we had to make a simple model using Blenders shapes and moving them around to make a begginer level project. I at first had no Idea what I was doing because this was the first project but I soon figured out how to place new shapes with sizing and moving them around. Once I figured out how to do it I made a simple grey car that I was very proud of making.
Chess Piece: Pawn
For this project instead of making a model from many different shapes we had to make a model from one shape using the Extrude, Insect and scale tools in the shapes edit mode, for this project I only used the Extrude and scale tools. I started with inserting a 12 faced cylinder then clciking the top face in edit mode. I then used the extrude tool to make the faces go up, then using the scale tool I made it go inwards. I used this methood until I got somthing that resembeled a Pawn.
3 Point lighting
For this project we did not really mess with any models but instead learned how to make you models look better in a scene with realistic lighting. I used the default monkey called Suzanne with planes making a box room, but with 3 Point lighting you don't just use 1 light, you use 3! First I added a normal light to the front then adding a dim light to show the edges in the shadow then making a really bright one to give the scene more detail.
Image/Color/Glass Materials
The next project was learning about image texteruing and other textures you might use like glass. For the monkey and the wooden cylinder, I downloaded the images off of Google then going to the UV Editding workspace I changed the material type from a plain color to the images I downloaded. For the glass I used the same material settings but instead of using an image I edited it to look like glass.
Airplane
For this project we needed to use the Blender modifiers (that make modeling a whole lot easer). To give a brief explanation, Modifers are a automated operation that change the objects shape in a non destructive way, making is a whole lot easer to model quickly. For this plane I used the Mirror modifer that gives the object symetry. To use this modifer you need to cut the object in half then choose wich axis you want mirriord. This made modeling the plane easer and also made it look like an actual plane.
Procedural Abstract Materials
For this project I made Procedural Abstract Materials which are materials that use mathematical formulas and algorithms to create more complex and intresting materials instead of plain colors and images. To make these kind of materials you go to the shader editor and using nodes that make up the math used that create these kind of materials.