The steampunk genre has become increasingly popular in recent years, with many different types of media exploring this unique aesthetic. A steampunk zombie game would combine the classic horror elements of a zombie apocalypse with the detailed Victorian-era architecture and machinery.
To incorporate Victorian style buildings into the game, I would use 3DS Max, a 3D modelling software that is commonly used in game development. With 3DS Max, I can create highly detailed 3D models of buildings that accurately capture the look and feel of Victorian-era architecture. This would involve creating 3D models of each building, including the windows, doors, and other architectural details.
In addition to using 3DS Max to create 3D models of Victorian buildings, I visited the Beamish Museum which provided valuable inspiration for creating the intricate details and unique characteristics of the buildings. The Beamish Museum is an open-air museum in County Durham, England that features a recreated Victorian town, complete with shops, houses, and other buildings that offer an authentic glimpse into Victorian-era architecture.
Here are some pictures I took at the Beamish Museum.
To add an extra layer of visual interest and functionality to the game's environment, I plan to incorporate a similar roof design on the chimneys of buildings within the game. These chimneys would provide additional lighting in the game's gloomy and foggy environment.
I came across some intriguing lantern designs from Beamish that I am eager to model within the steampunk game. These designs are not only visually appealing but also fit perfectly with the game's overall steampunk theme and Victorian-era setting.
A lamp and a fire hydrant, would make great additions to the exterior of the city in the game. Not only would they add visual interest and realism to the game's environment, but they could also serve a functional purpose within the game mechanics.
Incorporating a fireplace into a Victorian house in a steampunk game could add an interesting and immersive touch to the game's environment. In a steampunk universe, the fireplace could be modified to fit the aesthetic of the game's world.
Steampunk weapons are typically designed with a mix of mechanical and Victorian aesthetics, with a focus on decorative details and intricate designs. They often feature gears, pipes, and steam-powered mechanisms, and may incorporate brass, copper, and other metallic materials.
This was another picture taken in the Beamish museum. I thought the material and colour of these pots and pans would be the ideal colour for the steampunk theme. This material could be used on weapons and maybe some armour pieces on the zombies.
A gameplay mechanic that could be incorporated into the game is a stealth system. Players would have to navigate through the city undetected to avoid drawing the attention of zombies. This would involve using cover, hiding in shadows, and moving quietly to avoid alerting zombies to their presence. Similar stealth systems are used in games like "The Last of Us" and "Metal Gear Solid."
To gather valuable feedback from the target audience, I used Microsoft Forms as a research tool. This allowed me to create surveys and questionnaires to find the preferences and opinions of potential players.
As I was researching about the steampunk theme and how I would design the weapons of the game I decided to find a similar game like Gears of the Undead (GOTUD). I found a game called The Order: 1886. The Order: 1886 is a 2015 third-person action-adventure video game developed by Ready at Dawn and published by Sony Computer Entertainment. It was released for PlayStation 4 on February 20, 2015. Set in an 1886 alternative history steampunk London, the game follows the Knights of the round table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organizations rebelling against the government.
Some of the weapons from The Order 1866 such as the Victorian pistol is an excellent representation of the style that will serve as the basis for the design of the steampunk weapons. The simplicity of the design allows for the unique features such as the magazine and the barrel of the pistol to add an additional layer of interest to the final product.
However, more complex models such as the lightning cannon from the game, incorporate specific steampunk features that add a level of realism to the design. These features can include intricately designed gears and mechanisms that give the impression of functionality.