Camp Laughter is a single-player, low-poly horror comedy horror game in which you attempt to escape campground overrun with 80's slasher movie killers. Can you escape with your life?
On Camp Laughter I filled multiple roles including Art Director, UI Artist, Sound Designer, and Composer. As Art Director I created concept art, mood boards, promotional materials, and many of the 2D and 3D assets in the game and reviewed the work of two other artists working on the project. As the sole Sound Designer and Composer I created all of Camp Laughter's sound effects and music through a combination of sounds I recorded and synthesizers.
Camp Laughter was an 8 person project created over 6 months as a part of the UCSC Games and Playable Media Master's Capstone course.
Sitting in a Car on a Rainy Day is a single player atmospheric horror game. In this game the player can look around and interact with a car interior.
This game was developed in collaboration with my friend Max Cronce. I created and implemented all the sound effects using Reaper and FMOD and created all of the models using Blender. I also coded much of the game logic.
Tofu Delivery Simulator is a racing game created in Unity with C#. I wrote all of the code myself, modeled all of the assets and created all of the sound effects.
Play Tofu Delivery Simulator here
Game assets made with Blender
Sound Effects made with Reaper
Game developed in Unity, C#
Color Schemers is a multiplayer couch-competitive game created in Unity for my Senior game design project in six months.
For this game I acted as Art Lead. Producer, and UI Artist.
As Producer I interviewed and recruited a team of 8 students including myself, scheduled and held meetings, created spreadsheets to document the games progress and had weekly check ins to show off the games progress.
As Art lead I took on general art tasks as well as created style guides, reviewed my teams artwork, held critique sessions and delegated tasks amongst artists on my team.
They call me a monster is a Gameboy game about introspection and being who you want to be. I don't want to say too much as it's better to experience the game for yourself. All I will say is make sure to rest after your big stroll.
Play They Call Me a Monster here
Game assets made with photoshop
Game developed in Game Boy Studio
The Beast in the Woods is a single player narrative game created as a prototype for my capstone class.
For this game I acted as the artist and did some minor design work.
This game was made in collaboration with my fellow Games and Playable Media Master's students, Christian Gayle and Max Cronce.
I created all art assets for this game using Photoshop. Screens were assembled by my teammates with Tiled using tile maps I made.
Keep It Together is a game I made with my fellow game design students Max Cronce and Ethan Chong in seven weeks. I created the majority of the art assets, created and/or edited all of the sound assets and wrote the code for player movement, limb removal and logic for moving between levels.
Game assets made with Photoshop
Game developed with Phaser, Javascript
SFX made with Audacity, Photoshop (yes I used photoshop for sound design, wanna know how? Hire me.) and Premiere
Title Illustration made with FireAlpaca/Photoshop
Game assets and animations made with Photoshop
Game developed in Phaser, Javascript
BirdRunner Xtreme B1RDV3NG3C3 is an endless runner I created on my own for the Game Design Experience class at UCSC. I created all art assets and animations and wrote all of the code for this game in one week
The music is remix of Baker Street by Madlabz which I edited to bass boost and loop correctly.
BirdRunner Xtreme B1RDV3NG3NC3 was featured in a class showcase and helped me get a position as a tutor and grader for the class I created it in the following year. This gave me the opportunity to teach my fellow students how to create games with phaser using javascript.