I am currently working on an environmental puzzle game called Well Worker (subject to change). This is a challenge I set for myself to use mostly environmental cues to direct the player on how to solve their situation.
For now, the logline is: you are traveling in your hot steam balloon when you suddenly lose altitude and end up in a deep Steam Well. You must help a strange creature repair the well's functionality to give you enough steam to get back out.
Sketches -->
I made the white box for the first level in Unity VR because I was concerned with getting the scale correct. And I also wanted to learn how to interface my VR headset with Unity.Â
My approach to creating these levels is to create a few modular sets that I can reuse for most of the game.
The first one I made is a set of U-beams that all align on a one-meter grid so I can snap them together to make whatever I need at the time.
Next, I made the pipes, I plan on using these as the main subject of most of the puzzles so versatility is the main focus. I have a 90-degree a few variations of the straight length and a four-way.
There are also some specialty pieces like the steam emitter, and I think I'm going to go back and make a big valve section as well.
Next Up:
Revisions:
I'm currently working on re-doing the tileable wall texture as I'm not happy with the color and I don't think it fits the style of the other props.
Also on the revisions list are the large stones, they look alright but they need more variance in size and texture.
The wooden supports also need to be completely re-done, when I made them I wasn't sure of the art direction of the game, but now that it's established as more realistic, the exaggerated size is out of place.
New Assets:
The next big thing is to make the interior walls of the cave, I'm planning on having a more natural rock look to it, so it comes across as something that was dug into the well after its construction(not intended).
After that, I'll have enough assets to assemble the first level and from there I will know what is missing more precisely.