This prop is meant to look mechanically accurate and usable. There is a low poly and high poly version for use in different scenarios.
The texture shows that it is a heavily used and dirty piece of equipment that once had quite a nice paint job.
the awfully good villain
This is a finished game I made for a school project on a team of 6 people.
I did tech-art and environment modeling and UI for the game. you can download the APK on the itch.io page.
This prop is designed with the specifications of a large AAA game in mind, utilizing a high-to-low poly workflow to emulate a detailed model in a resource-efficient way.
It was modeled after a specific reference image for a class assignment.
Render
Ambient Occlusion
Wire Frame
Normal
The design is very intentional and the set is meant to be flexible to allow for fast and easy iteration of the layout. The whole set is put together based on a one-meter grid system and snaps together with no seams.
To run in a browser the level is made with low poly modular assets utilizing trim sheets and creative UV workflows to limit draw calls.
This modular walking simulator environment is designed to use lighting and environmental storytelling to guide the player through the level.
This is a stylized high-to-low poly weapon model with separate pieces for the moving parts, ready to be animated.
The concept was to make a prop that is made of miscellaneous pieces of hardware giving it an improvised look.