Computational thinking skills can empower students to create computational artifacts that allow for personal expression. Educators recognize that design and creativity can encourage a growth mindset and work to create meaningful CS learning experiences and environments that inspire students to build their skills and confidence around computing in ways that reflect their interests and experiences. Educators:
4a: Design CT activities where data can be obtained, analyzed, and represented to support problem-solving and learning in other content areas.
4b: Design authentic learning activities that ask students to leverage a design process to solve problems with awareness of technical and human constraints and defend their design choices.
4c: Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability.
4d: Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.
4a: While looking through all the digital media activities that were introduced to our class, I was figuring out which digital resource could best fit the students for the CT activities. I found that a digital poster/ digital slide would be an engaging way for students to obtain, analyze, and represent their research.
4b: The original lesson plan for this activity was for the students to use the adobe express website to use the "text to image" to create their own version of a school garden. This was to design using an awareness of technological tools to create and defend their design choices. We did have to change the lesson a little bit but the students still digitally created their own school garden.
If you would like to read exactly what changes were made, you can read it in my blog.