ISHAAN SAHDEV
ishaan.sahdev@gmail.com
LOCALIZATION DESIGN SUBTITLING JOURNALISM ANALYTICS
ishaan.sahdev@gmail.com
LOCALIZATION DESIGN SUBTITLING JOURNALISM ANALYTICS
Platforms: Nintendo Switch, Steam, PlayStation 5, Xbox Series
Genre: Metroidvania
Role: Localization Editor - In charge of all English dialogue and system text
Description: A moody, melancholic Metroidvania title rich in lore and worldbuilding. The game's story is conveyed through a mix of "Souls-like" design (item descriptions) and more traditional storytelling techniques.
Platforms: Nintendo Switch, Steam, PlayStation 5, PlayStation 4
Genre: Arena Fighter
Role: Localization Editor - Worked on a portion of dialogue and narration
Description: A crossover fighting game featuring characters from Nihon Falcom's Ys and Trails role-playing games. I served as game's co-editor, working under the localization lead, to bring the characters to life.
Platforms: Nintendo Switch, Steam, PlayStation 5
Genre: Farming / Life Simuation
Role: Localization Editor - In charge of all English dialogue and system text
Description: A heartfelt, nostalgic farming game with a sprawling cast of characters and a range of heartwarming events. For this project, I tweaked a number of the game's characters and stories to come off ever-so-slightly more mature and thoughtful in the EN release, as we felt it would be better suited to both western and SEA tastes.
Platforms: Steam, PlayStation 5, Xbox Series X/S
Genre: Fighting Game
Role: Localization Editor - Worked on a portion of dialogue and system text
Description: It's Tekken 8!
Platforms: PC, PlayStation 4, Xbox One, iOS, Android
Genre: MMORPG
Role: Localization Editor - Worked on several lore, character, locale, and item descriptions for the EN release.
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Researched, written, and edited by Ishaan Sahdev
Description: A free e-book researched and written by me. It is meant to serve as the most complete, insightful, and historically-accurate account of how the Legend of Zelda series began, the changes it went through over the years, and why those changes were made.
The book highlights how market conditions and the minds at Nintendo influenced the development of each Zelda game, both from a creative and business standpoint. It took four years to research and write, and is based on hundreds of developer interviews and behind-the-scenes materials, as well as a sound understanding of the games industry.
An online Wiki version of this book can be found at this link, complete with detailed citations for everything within.
A market analysis by Ishaan Sahdev
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Researched, written, designed, and edited by Ishaan Sahdev
Description: A business and sales-focused video game magazine researched, written, and designed by me. The magazine contains the following features:
Final Fantasy XVI's launch sales
Are the stars aligning for a new wipEout game?
Nintendo's evolving relationship with third parties
Food for Thought
Each feature was researched and written by me, putting to use my extensive knowledge of the games industry, my grasp of video game sales and how to contextualize them, my experience as a former games journalist, and my writing and design skills.
Platforms: YouTube
Genre: Behind-the-scenes developer discussion
Role: English editor for entire series; subtitle editor from ep 2 onwards
Description: A collaboration between Famitsu and Dengeki, this frantic and fast-moving RAIN CODE developer discussion series consisted of seven episdodes and a bonus livestream leading up to the launch of the game.
Descriptions of unannounced localization projects with strict NDAs:
Major game based on a popular Japanese mecha franchise
Internal guidelines presentations for a major Japanese publisher
An upcoming networking/pitching platform for indie developers
A Japanese tourism app
A number of smartphone games