We race toy cars in 4 lane formats. With only 4 drivers on the track at a time, the computer has to do the math and compare where each driver is at the same point in time or space.
With lap races, the computer comares our time
With timed races the computer compares our distance.
race for 24 hours, who ever went the furthest is the winner
race for 500 miles (250 laps) winner is the fastest to get there
In a distance race , if you dont allow all drivers to finish the distance (laps) it will create artifical scores at the end.
When everyone race the same distance, its easy to find out who did it the fastest.
find your file in C:\Program Files (x86)\Race Coordinator\data\xaml
sometimes a driver will have car issue and drop out of a heat. If they drop out, the computer will see they have a lower time so we can penalize them here for dropping out.
Red must be set, green is optional times, yellow should be the # of laps you run in the heat.
if you left click on a users name they get a DQ
If you right click on the same name, it takes away a penalty
we use 10-1 season points for race wins
Group A
I-A-VNTG
I-A-LGNDS
I-A-STCK
I-A-SLT-CLSSCS
I-A-SLT-GRP-C
I-A-THNDRSLT
Group B
I-B-RVSLT
I-B-CSR
I-B-TRNSM
I-B-FRML1
I-B-GTMSP
I-B-NSR
Here is a link to the updated Arduino code for a 3 second delay in stop/start when hitting the track call buttons
Here we can pick imar group B event and the computer will run everything.