A study on lighting and camera settings to simulate a realistic photograph with lens distortion, glare effects, and film grain. I used a mix of assets from BlenderKit, online textures, and original assets.
(Blender 5.0: CYCLES)
Assets made up of retro image textures.
Original asset made from procedural textures from Blender texture nodes.
A study on realistic lighting using the developed process of cycles rendering.
(Blender 4.5: CYCLES)
Used to create a more optimized process for rendering in cycles.
(Blender 4.5: CYCLES)
A recreation of my 3D model of a guitar from 2019. This model is to create a more accurate and detailed object using more advanced modeling techniques.
(Blender 4.1: EEVEE)
A 3D render of a snowglobe with a focus on snow and fabric texture.
(Blender 4.1: EEVEE)
A 3D render of a cave environment created as part of a study on rock and water texturing.
(Blender 4.1: EEVEE)
This is a 3D render of the PRT railroad. I wanted to do a small study to focus on the textures of different types of rust and concrete patterns.
(Blender 4.1: EEVEE)