Electronic Sports Equipment Market size is estimated to be USD 1.5 Billion in 2024 and is expected to reach USD 3.5 Billion by 2033 at a CAGR of 9.8% from 2026 to 2033.
The global electronic sports (eSports) equipment market was valued at approximately USD 1.1 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030. North America dominated the market in 2022, accounting for a share of over 35%. This can be attributed to the high penetration of gaming culture, the presence of leading eSports events, and the growing popularity of eSports tournaments in the region. Europe followed closely with a market share of around 30%, driven by an increasing number of eSports competitions and the growing adoption of gaming peripherals such as specialized gaming keyboards, mice, and headsets. The Asia Pacific region, particularly China, Japan, and South Korea, is expected to witness the highest growth during the forecast period, with a CAGR of 16.2%, owing to the rapid expansion of the eSports sector and the rising number of professional gamers in the region.
The market is also witnessing significant growth in Latin America and the Middle East & Africa, fueled by rising disposable incomes and an increasing number of young consumers interested in gaming. In Latin America, Brazil is expected to be a key contributor, while the Middle East & Africa is poised to see a rise in eSports viewership and investments. The growing demand for high performance equipment such as gaming chairs, professional grade mice, and virtual reality gear is creating numerous opportunities for market expansion. Furthermore, the increasing popularity of live streaming platforms, along with rising sponsorships and broadcasting opportunities, is expected to accelerate market growth across various regions over the next decade.
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Teledyne
DALSA
Euresys
Silicon Software
Cognex
Microview
Pirect
Logitech
Razer
Cherry
Corsair
Steelseries
Rapoo
Epicgear
Bloody
Ducky Channel
COUGAR
iOne Electronic
Cooler Master
Diatec
Keycool
Reachace
Newmen
Das Keyboard
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By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Electronic Sports Equipment Market
Gaming Controllers
Gaming Keyboards
Gaming Mice
Headsets
Gaming Monitors
Gaming Chairs
Hardware
Software
Professional Gamers
Casual Gamers
eSports Teams
Online Streaming Platforms
Online Stores
Offline Retail Stores
Specialty Stores
Low Price Range
Mid Price Range
Premium Price Range
US (United States, US and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Electronic Sports Equipment Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Electronic Sports Equipment Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Electronic Sports Equipment Market, By Type
6. Global Electronic Sports Equipment Market, By Application
7. Global Electronic Sports Equipment Market, By Geography
US
Europe
Asia Pacific
Rest of the World
8. Global Electronic Sports Equipment Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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