Augmented Reality for Education Market was valued at USD 1.2 Billion in 2022 and is projected to reach USD 10.5 Billion by 2030, growing at a CAGR of 28.3% from 2024 to 2030.
The Augmented Reality (AR) for Education market has witnessed significant growth between 2018 and 2022, driven by advancements in AR technology, increased adoption by educational institutions, and the growing demand for immersive learning experiences. AR has been increasingly integrated into classrooms, providing students with real-time, interactive content that enhances their understanding of complex concepts. According to reports, the global AR in education market size surpassed $2 billion in 2021 and is projected to continue expanding at a compound annual growth rate (CAGR) of over 15% from 2023 to 2033, driven by increasing demand for remote learning and digital transformation in educational systems. The technology has been instrumental in subjects like STEM, history, and arts, providing students with hands-on learning experiences that were previously unimaginable.
In the period from 2018 to 2022, AR in education saw its most prominent use cases in K-12 and higher education settings, where it contributed to improved engagement and deeper comprehension of educational materials. These tools enabled students to visualize data, simulate environments, and explore interactive scenarios—elements that contributed to better learning outcomes. However, despite this growth, there were challenges surrounding the adoption of AR, such as high upfront costs, the need for specialized hardware, and teacher training. In response, EdTech companies focused on developing more affordable and accessible AR platforms, which played a key role in broadening adoption.
The outlook from 2023 to 2033 is expected to see even more demand for AR solutions, as the technology becomes more advanced and integrated into personalized learning systems. Schools and universities are expected to deploy AR for diverse educational applications, including virtual field trips, real-world simulations, and interactive textbooks. The education market will be increasingly driven by the need for hybrid learning environments, which blend online and in-person learning experiences. According to experts, with the rise of e-learning and digital classrooms, AR tools are expected to become a staple in the teaching toolkit, transforming the way educators engage with students and present curriculum content.
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Barco
BigBlueButton
Blackboard
BrainCert
Cisco Systems
Dell
Digital Samba
Edvance360
Electa Communications
Eon Reality
Meta
Hitachi
HTC
IBM
Impero Solutions
LG Electronics
Microsoft
Oracle
Panasonic
Talented Learning
Samsung
SkyPrep
Sony
TutorRoom
Varjo
Veative Labs
By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. The Asia-Pacific region is expected to be a key driver of growth, accounting for more than 35% of total revenue growth. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Augmented Reality for Education Market
School Admissions
Business Management
Others
Based on Types the Market is categorized into Below types that held the largest Augmented Reality for Education market share In 2023.
Head-Mounted
Head-Up
Handheld
Global (United States, Global and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Augmented Reality for Education Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Augmented Reality for Education Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Augmented Reality for Education Market, By Type
6. Global Augmented Reality for Education Market, By Application
7. Global Augmented Reality for Education Market, By Geography
Global
Europe
Asia Pacific
Rest of the World
8. Global Augmented Reality for Education Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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