Global Entertainment Video Games Market was valued at USD 19.5 Billion in 2022 and is projected to reach USD 29.6 Billion by 2030, growing at a CAGR of 6.7% from 2024 to 2030.
The entertainment video games market has experienced remarkable growth, evolving into a dominant force within the global entertainment industry. In 2022, the market generated an estimated $184.4 billion, surpassing the combined revenues of movies, TV, and music. This surge is largely attributed to the proliferation of mobile gaming, which accounted for 52% of the market in 2022, and the increasing accessibility of gaming platforms.
However, the industry faces significant challenges. The high costs associated with developing new technologies and games have led to substantial layoffs and studio closures. In 2024, approximately 13,000 jobs were eliminated, marking a record high for the sector. This trend has raised concerns about the sustainability of the current market dynamics.
Despite these hurdles, the future appears promising. Projections indicate that the global gaming industry could reach a value of $321 billion by 2026. Anticipated major releases, such as "Grand Theft Auto VI" in 2025, are expected to set new records, with projected revenues of $3.2 billion in its first year. Additionally, the potential release of new hardware, like Nintendo's next-generation console, is expected to boost video game sales and revenue.
From my personal experience, the shift towards digital distribution has transformed how players access and engage with games. The convenience of digital downloads and the rise of subscription models have made gaming more accessible than ever. However, this transition has also led to a decline in physical game sales, with boxed games now comprising only 10.4% of new game sales in the UK as of 2024.
As the industry continues to evolve, it will be crucial to balance innovation with sustainable business practices. The focus should be on creating engaging content while managing development costs to ensure long-term growth and stability in the entertainment video games market.
Get an In-Depth Research Analysis of the Global Entertainment Video Games Market Size And Forecast [2025-2032]
Blizzard Entertainment Inc
Riot Games
Nintendo
Valve Corporation
Rockstar Games
Electronic Arts
Activision Blizzard
Sony Computer Entertainment
Ubisoft
Tencent
NetEase
Sega Games Co.
Mojang
Epic Games
BioWare
Naughty Dog Inc
Square Enix Holdings Co. Ltd
Capcom Company Ltd
Bungie Inc
Microsoft Corporation
Bandai Namco Entertainment
Game Freak
Insomniac Games Inc
Infinity Ward
Take-Two Interactive Software Inc
Gameloft
NCSOFT
Nexon Co. Ltd
By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. The Asia-Pacific region is expected to be a key driver of growth, accounting for more than 35% of total revenue growth. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Entertainment Video Games Market
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others
Based on Types the Market is categorized into Below types that held the largest Entertainment Video Games market share In 2023.
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others
Global (United States, Global and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Global, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Entertainment Video Games Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Entertainment Video Games Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Entertainment Video Games Market, By Type
6. Global Entertainment Video Games Market, By Application
7. Global Entertainment Video Games Market, By Geography
Global
Europe
Asia Pacific
Rest of the World
8. Global Entertainment Video Games Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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