Gamification has emerged as an innovative teaching-learning strategy that researchers have shown to be effective in improving student learning outcomes. Come learn how gamification can be used in your classroom.
Objectives:
Discuss what gamification is
Recognize the tips for starting with gamification in the classroom
Identify digital tools that allow you to gamify the classroom
Understand how badges work with gamification
Transfer the learning to professional practice to create a game for a lesson
Let's Play a Game! Your Challenge Is . . .
Step 1:
Use the pages on this site to make a blackout on your Bingo card. You will have 20 minutes to see if you can get a blackout.
This Bingo card was created in Google Drawings. Get your own copy here.
Step 2:
If you need help, ask your neighbor or someone around you to help you complete the ones that you have not marked off.
"Games are one motivator that most are responsive to."