Generative design and, more recently, generative artificial intelligence (AI) have the potential to disrupt the physical design fields, including industrial design, architecture, and architectural engineering. One emerging trend is to explore the fusion of generative design with immersive technologies informed by disciplines such as human-computer interaction. In practice, designers have begun using immersive technologies to experience their design proposals at a 1:1 scale, in situ, and to embody different stakeholders experiencing the design through virtual avatars.
This is in conjunction with offloading the cognitive effort of the designer or even automating the entire design process by involving the computer in a more proactive role within designs than before, as afforded by generative design tools such as parametric design [8], shape grammars [6], genetic algorithms [3], cellular automata [5], and more recently generative AI [7]. However, the research agenda around this fusion between immersion and generative design is currently sparse, disconnected, and not well-defined. Respectively, the design cognition landscape [4] could dramatically change in effect to Intelligent Design Assistants [2] such as ChatGPT, that are currently evolving; Additionally, Intelligent Computer-Aided Design [1] which is re-emerging with tools such as Shap-e and DALLE-2.
This workshop proposes a new research field — Immersive Generative Design (IGD) — and aims to form an interest group to define a formal research agenda to explore future technology and application of IGD as it relates to immersive affordances across the entire Reality-Virtuality Continuum encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). IGD seeks to understand the relationship and boundaries between human designers, immersive interfaces, and generative tools and agents. The workshop seeks to ignite robust discussions by inviting researchers to submit works from a diverse range of disciples, including, but not limited to: Artificial Intelligence, Industrial Design, Arts and Humanities, Human-Computer Interaction and Architectural Design. We are seeking submissions that include, but are not limited to:
The workshop will ignite robust discussions by inviting presentations from a diverse range of related topics, including, but not limited to:
Technical development and/or applications/user studies of IGD, including applying immersive technologies and/or generative design/generative AI/design automation tools in broader design disciplines.
Conceptual/theoretical development, including defining/understanding design environments, processes, and models of IGD.
Research and evaluation methods of IGD systems.
Novel interaction methods with immersive design systems (such as voice, gestural, and physiological forms of interaction).
Visions, research opportunities and challenges for IGD.
Provocations and ethical considerations of IGD in broader industry adoption.
Working towards developing a formal research agenda for this new field is timely, as momentum begins to build toward the computer taking more autonomy revolutionising traditional design and collaboration, and the need to understand the exact placement of immersive technologies within these emerging opportunities.
Submission deadline: July 27th, 2023
Acceptance notification: August 8th, 2023
Camera-ready materials: August 31st, 2023
Workshop date: TBD
The accepted workshop papers will be published in the ISMAR 2022 Adjunct Proceedings and IEEE Xplore. Please refer to the IEEE Computer Society VGTC format for the paper submission. Papers must be 2-4 pages (4-page limit), not including citations. The workshop will take place in person at ISMAR 2023. Please send submissions to easychair.org/conferences/?conf=igd23.
Dr Adam Drogemuller is a Research Associate at the University of South Australia specialising in topics of Human-Computer Interaction and Virtual Reality. His research emphasises investigating approaches on how to improve the communication of data by making it more engaging and accessible through the use of novel and immersive technologies. In particular, interactive data visualisations through Virtual Reality and physical fabrication.
Dr Andrew Cunningham is the Co-Director of the Wearable Computer Lab at the Australian Research Centre for Interactive and Virtual Enviroments (IVE) and a computer science senior lecturer at UniSA STEM. Andrew is an expert in immersive technologies including Virtual Reality and Augmented Reality. His research aim is to help people understand the world by revealing and communicating insights within the data all around us.
Prof Ning Gu is a Professor in Architecture at the University of South Australia. He is a Deputy Director of Australian Research Centre for Interactive and Virtual Environments (IVE). He has researched in the broad areas of Architectural Computing and Design Cognition, including topics such as Computational Design Analysis; Computer-supported Collaborative Design; Interactive and Virtual Environments; Building Information Modelling (BIM); Generative and Parametric Design Systems; Intercultural Design and Communication; and Protocol Studies on designers’ behaviour and cognition.
Dr Arnaud Prouzeau is a research scientist at Inria in Bordeaux. He is a member of the Potioc team, which focuses on beyond the desktop interaction and the design of immersive visualisation experiences. His research focuses on the design and evaluation of immersive experiences in various domains: visualisation, mental health, and education. He also explores the
design of tools to assist people authoring such experiences.
Dr Tim Chen is a leading expert in the fields of Human-Computer Interaction (HCI) and Augmented Reality (AR). As the head of the Human-Computer Interaction Laboratory at the School of Computer and Mathematical Sciences, his research focuses on human-machine interfaces, human-AI interaction, and medical AI. Dr. Chen has a wealth of experience in interdisciplinary collaboration and has worked closely with content creators, mechanical engineers, and health-care professionals
Prof Bruce Thomas is a nationally and internationally recognised Professor for his contributions to the scientific community and to the industry in the areas of Wearable Computers, Tabletop Interactions, Augmented Reality, and User Interaction. Professor Thomas’ personal passion for research has always been inspired by the need to solve real-world issues. He is focused on interdisciplinary and collaborative research, embedding an entrepreneurial research culture and supporting greater engagement with industry.
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