Brief Bio:
Master in education from Military Nueva Granada University (UMNG), Systems Engineer (Computer Science) National University of Colombia.
His interest areas are construction of multimedia systems, applied to education, health, and videogames.
Academic Director of the Multimedia Engineering Program at UMNG, chair of the IEEE Task Force in Gamification Research and Education (GRE) and coordinator of the Multimedia Chapter of the Colombian Society for Computing (SCo2).
Brief Bio:
PhD in Information and Telecommunications Engineering from the University of Florence, Italy.
His research interests are in data science algorithms and applications to video games and gamification for education, healthy aging and disaster risk management.
Director of the Department of Data Science and Computer Science, Faculty of Engineering, Universidad de Playa Ancha, Valparaíso, Chile.
Brief Bio:
PhD in Computer Science from the National University of La Plata and Specialist in Public Communication of Science and Technology from the University of Buenos Aires (UBA).
Among her research areas are Natural Language Processing, Machine Learning and Intelligent Reasoning, AI in video games / gamification.
She currently works in various activities: Academic coordinator and founder of the CETI at the National Academy of Sciences of Buenos Aires, and of the Society, director of the CI2S Lab and researcher, Director of the IDTI research laboratory at UADER, Teacher of undergraduate and/or or postgraduate in various entities, from the Games Technical Committee in Argentina among others.
Brief Bio:
Carlos Astengo is a Mathematician with a Master's degree in Applied Mathematics from the and a PhD in Artificial Intelligence from the ITESM Campus Monterrey
He also has specialty studies in Telecommunications from the ITESM Campus Guadalajara. and collaborated in the Center for Numerical Analysis at UT Austin (1997) He received training in POL techniques at the universities of Twente, the Netherlands and Aalborg, Denmark; in PBL at Wheeling University, in the Case Method at Harvard, and in Collaborative Learning at UT-Austin. He is certified as an Accredited Facilitator of POL and PBL.
He was a member of the research chair of "Distributed Knowledge Technologies and Intelligent Agents". He has various publications in proceedings, journals and book chapters where he has obtained various mentions and awards. In particular, he was awarded in New Zealand for his innovative proposal for "Flock Traffic Navigation", a proposal so that cars can negotiate among themselves using AI techniques and manage vehicular traffic without the need for traffic lights.
Representative of the Tecnológico de Monterrey in the consortia of ECIU, Universitas 21 and delegate for the APRU eSports project in Hong Kong.
He is currently the Leader of the Institute for Innovation & development for the Video Game Industry and member of the initiative of the Monterrey Interactive Media Cluster (MIMEC).
Brief Bio:
Nicolás A. Barriga received a Ph.D. in Computing Science from the University of Alberta, Canada, for his work on state and action abstraction mechanisms for RTS games.
He is currently Assistant Professor with the Department of Interactive Visualization and Virtual Reality, Faculty of Engineering, Universidad de Talca, Chile.
His current research interests include procedural content generation for videogames and the broad area of video game AI.
Brief Bio:
Industrial Designer with honors Magna Cum Laude and Cum Laude, holds a Master's degree in Packaging Design and Development with honors Cum Laude, all from the University of Monterrey. She has been working at the university since 2019, contributing to the field of Industrial Design and the Graduate Programs of Art, Architecture, and Design. Since 2022, she has been the Director of Graduate Programs at the School of Art and Design of the University of Monterrey.
She actively participates as an adjunct professor in various courses such as Goods and Trends, Interdisciplinary Solutions, Digital Tools, and Packaging for students in Graphic Design, Industrial Design, Architecture, among others, at UDEM.
Brief Bio:
Lorena Martínez Elizalde, a Doctor in Technology and Information Sciences with a specialization in computer science, teaches basic and advanced programming for engineers, artists, and other professions. She also has teaching experience in video games, data analysis, data science, informatics, and other software development activities.
She advises companies and individuals involved in IT and web projects. Lorena has also collaborated in data analysis for companies and education. In recent years, she has embarked on two paths in the creative industry. The first involves founding a digital publishing house, writing fantasy literature, and supporting others in digital transformation. The second path involves working in the creation of an environment conducive to development and research in the gaming field, participating in the establishment of the International Game Development Network (REDINDVJ), the IEEE Game Tasks Force, and the Institute for Innovation & development for the Video Game Industry.
Brief Bio:
Diego Fernando Navarro Prada is an adjunct lecturer for the Department of Computer Science, and Ph.D. candidate in computer science, at the Blekinge Institute of Technology in Karlskrona, Sweden. He had worked as a research assistant for the Multimedia Research Group (GIM) from the Nueva Granada Military University in Bogotá, Colombia. Also, he had taught the Introduction to Computer Graphics and Multimedia Design courses for the Multimedia Engineering bachelor program at the same university. After finishing his master studies, Diego worked as an adjunct lecturer for the Department of Creatives Technologies at the Blekinge Institute of Technology. He participated in the courses of Applied Artificial Intelligence, Artificial Intelligence for Games, Visualization, Human-Computer Interaction, Design of Game editing Tools and Big Game Project. Currently, Diego is involved in the courses Research Methodology in Games, Research Orientation in Games, Interactive Data Visualization and Analysis, Python scripting for 3D arts, Lua Scripting for Game Development, Development of Game Editing Tools, and the Bachelor and Master Thesis courses in Digital Game Development. Diego’s research interest and main field of experience are Game Design and Development, HCI, Emerging Interaction Technology, Virtual Reality, and Psycho-Physiological Feedback. Diego holds a Bachelor degree in Multimedia Engineering from the Nueva Granada Military University (2009), a Specialist degree (homologized as a Magister degree within the European system) in Multimedia Management from Saint Thomas Aquinas University (2011), a Master of Science degree on Design, Interaction, and Game Technologies (2014), and a Licentiate of Science degree on Computer Science (2020) from the Blekinge Institute of Technology.
Diego is a member of the IEEE Task Force on Gamification Research and Education (GRE), and the Council of Swedish Game Researchers (SSFR).
Universidad Nacional de la Patagonia San Juan Bosco (UNPSJB), Argentina,
Brief Bio:
Degree in Informatics of the National University of Patagonia San Juan Bosco (UNPSJB). Teacher and researcher mainly focus on videogames, gamification and artificial intelligence. Director of the Videogame Development Group of UNPSJB, member of Laboratory of Research in Informatics (LINVI) of UNPSJB. Member of IEEE Task Force on Gamification Research and Education (GRE).
Brief Bio:
PhD in Electronic Sciences - Computation Area from Cauca University, Colombia. Master's in Informatics Engineering and Computation from the National University of Colombia. His research areas are Computer Human Interaction and Virtual Environments (VR, AR, MR, XR). He is currently the chair of the ACM SIGCHI professional chapter Cafeteros and an active member of the HCI Collab network and the Colombian Computational Society. He is a professor of courses for undergraduate and/or postgraduate degrees on topics related to video games, virtual environments, computer graphics, and computer-human interaction.