Registration is open to all nationalities.
Participation is open to individuals or teams consisting of up to 5 (five) members, including 1 (one) designated team leader.
The participation fee is fixed and non-negotiable. No refunds will be issued for any team that withdraws from the competition, regardless of the reason.
All submissions must be presented in English.
Teams may include a mix of students and professionals.
If the team leader is a student, the team may be registered under Category 1 & 2 (student-led), with a maximum of two professionals allowed per team. Otherwise, the team needs to register in Category 3. The certificates will be issued with the registered leader's name and all members.
Participants must submit:
During registration - Submission of Extended Abstract (Deadline 31st March 2026)
Participants must submit an extended abstract using the provided template. The template can be downloaded here. Kindly download the template from the menu File > Download.
Extended Abstract must contain all the needed information mentioned in the template (Introduction, Methodology, Project Outcome, Novelty / Uniqueness / Contributions / Potential of Commercialization) and must not be exceeded 4 pages.
Registration can be done here.
After project acceptance (accepted project will receive Letter of Acceptance)
A project video with a maximum of 5 minutes uploaded to YouTube (Make it Public or Unlisted) OR uploaded into a cloud drive (e.g. Google Drive) and provide the link. Video submission link will be given in the Letter of Acceptance email.
Proof of payment.
These items must be submitted by the stated deadline on the official website.
The IE²C Innovation Challenge welcomes innovation from both technical and non-technical domains. Therefore, submitted projects may vary in form, depending on the track:
Track A: Science & Technology
Projects should include a working prototype, simulation, proof of concept, or a demonstrable system.
Submissions must show technical feasibility, innovation, and relevance to emerging technologies in engineering or computing.
Projects should clearly highlight potential applications, scalability, and real-world impact.
Track B: Social Science, Ethics & Human-Centered Innovation
Projects may be presented as frameworks, conceptual models, policy proposals, community-based interventions, or digital platforms.
Submissions should demonstrate originality, societal relevance, and evidence of impact or applicability in real-world contexts.
While a physical product is not required, projects must articulate the problem they address, the methodology used, and the expected benefits for users, communities, or education systems.
Track C: Innovation in Teaching & Learning
Projects may be presented as innovative teaching models, instructional frameworks, curriculum designs, assessment strategies, or technology-enhanced learning tools addressing contemporary teaching and learning challenges.
Submissions should demonstrate originality, pedagogical soundness, and relevance to real-world educational contexts, particularly within STEM, engineering, computing, or related disciplines.
While a physical product is not required, projects must clearly articulate the educational problem addressed, the approach or methodology employed, and the expected impact on learners, educators, or learning outcomes, including considerations of feasibility and inclusivity where appropriate.
(Important Note) Projects in either track must be original. All submissions must include a video and an abstract that clearly communicate the idea and its value.
Duration: 3 to 5 minutes
Content Must Include:
Project Title
Names and institutions of team members
Introduction / Background
Problem Statement
Objectives
Novelty and Innovation
Benefits to Users / Community / Society
Commercialisation Potential (if applicable)
Demonstration or Illustration of the Concept/Prototype.
The video must include the visible appearance of the project leader and/or at least one team member presenting the project.
Presentation Tips:
Videos must be clear, well-structured, and professional. Participants are encouraged to use slides, charts, visuals, or animations to improve clarity and impact.
Submissions will be evaluated based on the following:
Innovation and originality
Relevance to chosen track
Technical feasibility or social impact
Presentation quality and clarity
Ethical alignment or user/community benefit
Upon issuance of the Letter of Acceptance (LOA), payment of the full participation fee is required.
No refunds will be given to any team that withdraws, regardless of reason.
Teams that cancel after the registration deadline are required to pay the full invoiced amount.
All groups with accepted projects will receive an e-Certificate of Participation, issued after the Competition completed (From 16 June onwards).
All groups will receive at least one e-certificate of award (Gold / Silver / Bronze)
ONE representative from each Special Award winning team will receive one complimentary IE2C conference registration to attend the award presentation. Only the conference fees as the physical attendee is sponsored by the organizer, all other expenses are the responsibility of the winners.
Special Awards
Science & Technology Track
Best Technical Innovation Award
Best Prototype/Engineering Solution Award
Best Sustainable Technology Award
Social Science Track
Best Social Impact & Inclusivity Award
Best Educational Innovation Award
Best Ethical & Responsible Innovation Award
Innovation in Teaching and Learning Track
Best Social Impact & Inclusivity Award
Best Educational Innovation Award
Best Ethical & Responsible Innovation Award