Systems Designer and Producer
Systems Designer and Producer
I am passionate about optimizing the ability for products and teams to be the best that they can be.
Whether it's creating a new tool that players can use to combat challenges or a new process that helps my team work more seamlessly, I am dedicated to creating new efficiencies that are unexpected and impactful.
Earthline Protocol is a climate-themed tower defense game where animals act as personified/exaggerated solutions to climate change and natural disasters.
The goal of the jam was to showcase and inform the players of real world solutions for Natural and Unnatural disasters.
What I Did: Game Design, Production, Balance, Bug Fixing, Release
BeatTown is a wrestling tactics game where you use your pro wrestling skills to help villagers rebuild their town.
The goal was to create a game that didn't take itself too seriously while still creating situations that forced players to make their choices carefully.
What I Did: Level Design, Combat Systems, Enemy AI, and Production
JRPG Party Battler Prototype
Unreal Engine 5 Project: Spring 2025
Solo
I created a prototype inspired by classic and modern JRPGs centered around party building, speed-based turn order, and elemental magic.
The goal of the project was to design an extensible and monetizable product while also developing my technical experience in Unreal.
What I Did: Combat Systems, Prototype, Character Designs, Enemy AI, Enemy Designs, Buff/Debuff System
ARPG Character Design and Prototype
Unreal Engine 5 Project: Spring 2024
Solo
I designed the Holy Sanguinary - a playable character that could fit within Blizzard Entertainment's: Diablo 4.
The goal of the project was to design a character within an existing game structure that matched the games theme and gameplay.
What I Did: Skill Tree, Resource and Combat Prototype, Character Design and more