JRPG Party Battler Prototype
Unreal Engine 5 Project: Spring 2025
I created a prototype inspired by classic and modern JRPGs centered around party building, speed-based turn order, and elemental magic.
What I Did: Combat Systems, Prototype, Character Designs, Enemy AI, Enemy Designs, Buff/Debuff System
ARPG Class Design and Prototype
Unreal Engine 5 Project: Spring 2024
I designed the Holy Sanguinary - a playable character that could fit within Blizzard Entertainment's: Diablo 4.
What I Did: Skill Tree, Resource and Combat Prototype, Character Design and more